On Sunday, 7 May 2006 08:03, Richard Kettering wrote:
> We are _NOT_ reverting anything - that's a waste of everyone's time.
> A _very large_ waste of time.
> If it bothers you that much, you can comment out all the animations
> for units that have a new base frame, but no new animations.
> But do not revert any images, period.
I agree.

> These "art bugs" don't break any of the functionality of the game,
> and wesnoth 1.2 is not wesnoth 2.0.  It is a work in progress, and
> it's ok for it to look like one.
Well, 1.2 doesn't sound as "serious" as 2.0, but it is intended to replace 1.0 
so it shouldn't look too bad.

> The reason I'm making only base frames is that by doing so, other
> people can work on the animations.  Unfortunately, myself, fmunoz,
> and neoriceisgood are about the only people capable of making the new
> base frames with any semblance of quality.  That's why I'm focusing
> on doing that, alone. Doing that, all by myself, would take more than a 
> year, and I'd rather not, anyways.
I fully understand.

> I'll try and lean on some folks (rangerM, zhukov, et al, come to
> mind) to get some help with those animations, but please do not
> reverse the work we've already done.  That would be _capitally_
> frustrating.
We won't revert it, but it would be really nice if you can get them in :)

Good luck and kudos to your work!
-- 
Isaac Clerencia at Warp Networks, http://www.warp.es
Work: <[EMAIL PROTECTED]>   | Debian: <[EMAIL PROTECTED]>

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