Richard Kettering schrieb:
The floating labels option should probably stay - IIRC it was made not
because of anything to do with speed, but because immature people often
spam labels in multi. By having that as an option, people can block that
out.
The "floating labels" have been an option for "years". They only show how
hard an enemy was hit, status changes (slow, poison), and so on. No user
can influence what is written there. That is why it should be on without an
option to disable. What you mean is some multiplayer message.
Correction: custom floating labels are now supported via WML in the
[unstore_unit] tag. Might as well leave the option there, IMO.
--
Sapient
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