On Jan 25, 2008 5:31 PM, Bruno Wolff III <[EMAIL PROTECTED]> wrote: > > Problems with particular build scripts are also less likely to get > noticed. If you don't have someone who knows all of the build systems in use, > you have to have different people modify them for new additions and I suspect > this makes it easier to have problems in some of the build systems.
Indeed. Instead of one system working good, there are multiple half-working ones (e.g. in my case, I maintain the scons build, so it's almost untested for Windows with VC and for OSX). I also just noticed, I lied about the scons build of SilverTree being a single file, the various config tests are imported from additional files: http://silvertree.googlecode.com/svn/trunk/scons/ But anyway, apparently ESR already started creating a prototype scons build for Wesnoth, so that will give a much better impression of what it looks like :) _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev