Another Idea I proposed at FOSDEM (but that went under the radar since) is a small change in the way villages are grabbed.
I find that idea interesting but I don't have a fine grained enough knowledge of game dynamics to forsee all the balance consequences currently, when a unit from side A arrives on a village * the unit looses all its MP * the village is gained by side A at A's next turn, it will gain resources unless another side kills the unit and grabs the village my proposal is to change this to when a unit from side A arrives on a village *the unit looses all its MP *the village becomes neutral at A's next turn *all villages with A units on them become owned by A *after that income is calculated. this has the following consequences * A's unit has to survive its opponent's turns in order to own the village * However if A grabs a village, it's removed from the other team's ressource immediately, this is not really an extra turn to save your village. Thoughts ? comments ? I plan to add it to EasyCoding or NotSoEasyCoding if nobody voices a protest Boucman _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev