Another Idea I proposed at FOSDEM (but that went under the radar
since) is a small change in the way villages are grabbed.

I find that idea interesting but I don't have a fine grained enough
knowledge of game dynamics to forsee all the balance consequences

currently, when a unit from side A arrives on a village
* the unit looses all its MP
* the village is gained by side A

at A's next turn, it will gain resources unless another side kills the
unit and grabs the village


my proposal is to change this to

when a unit from side A arrives on a village
*the unit looses all its MP
*the village becomes neutral

at A's next turn
*all villages with A units on them become owned by A
*after that income is calculated.

this has the following consequences
* A's unit has to survive its opponent's turns in order to own the village
* However if A grabs a village, it's removed from the other team's
ressource immediately, this is not really an extra turn to save your
village.

Thoughts ? comments ?

I plan to add it to EasyCoding or NotSoEasyCoding if nobody voices a protest

Boucman

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