On Sun, Feb 28, 2010 at 11:27 AM, Guillaume Melquiond
<guillaume.melqui...@gmail.com> wrote:
> On 2010/2/28, Jeremy Rosen wrote
>
>> this has the following consequences
>> * A's unit has to survive its opponent's turns in order to own the village
>> * However if A grabs a village, it's removed from the other team's
>> ressource immediately, this is not really an extra turn to save your
>> village.
>>
>> I plan to add it to EasyCoding or NotSoEasyCoding if nobody voices a protest
>
> Please don't. Adding something to EasyCoding while it won't be
> accepted later (due to it being a gameplay change) is just terrible
> for the one implementing it.
>
> Best regards,
>
> Guillaume

I would not have added it there until the principle is accepted here
(just to clarify)

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