On Sun, Feb 28, 2010 at 11:27 AM, Guillaume Melquiond <guillaume.melqui...@gmail.com> wrote: > On 2010/2/28, Jeremy Rosen wrote > >> this has the following consequences >> * A's unit has to survive its opponent's turns in order to own the village >> * However if A grabs a village, it's removed from the other team's >> ressource immediately, this is not really an extra turn to save your >> village. >> >> I plan to add it to EasyCoding or NotSoEasyCoding if nobody voices a protest > > Please don't. Adding something to EasyCoding while it won't be > accepted later (due to it being a gameplay change) is just terrible > for the one implementing it. > > Best regards, > > Guillaume
I would not have added it there until the principle is accepted here (just to clarify) _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev