On Wed, Mar 10, 2010 at 12:28:19PM +0100, jeremy rosen wrote: > remember what we learned with the python AI: > > if we allow people to wirte AI in Java, then Java becomes a mandatory > part of all wesnoth, since WML might contain java plugs which would > make the scenario unplayable for people without java > > (and yes we tried all sort of stuff including but not limited to > falling back on another AI, we eventually gave up)
Another disadvantage I see is that it would change the AI language again. I rather see the current work Crab did extended further and improve the lua bindings further. Once that's done I hope to find out whether our users really like to write their own AI. > my overall impression is that Java is wesnoth is a bad idea, > especially in an area where we already have lua Agreed, I also expect the same problems with Java as with Python. The language isn't meant to be used in a sandbox and opens the risk of security issues. Lua on the other hand is designed for the task. -- Regards, Mark de Wever aka Mordante/SkeletonCrew _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev