The road map (http://wiki.wesnoth.org/Roadmap) gives some criteria for bumping the major version to 2. As far as I know, the game is still missing good support of multiplayer campaigns (but getting better), a campaign editor, and an improved GUI manager. I'm not sure what is the state of SDL-ttf/SDL_net and input method support. Things from the road map that have come pass are art upgrades, more translations, and a particle engine (I think, but I forget the resolution of that GSoC project).

JaMiT


On 11/12/2013 08:32 AM, Charles Dang wrote:
If I might make a suggestion for the versioning for the next stable
release: could it finally be called Wesnoth 2.0? We've gone on with
1.x.x for awhile now with no sign of stopping, which really gives the
impression that not much is being changed.

I believe it's a good time as ever to switch version numbers - the UI
has been/is being greatly revamped recently. Plus taking into account
all the changes made during the 1.9 development cycle, and how greatly
the game has improved since 1.0, I really think a change to 2.0 would be
optimal.

There are two possible routes to go:
* Proceed with the 1.11.x development cycle, up to the rc releases, at
which point the number would be bumped to 2.0. After that, the current
system of even-stable, odd-dev releases could be kept through 2.1.x,
2.2.x, etc.

* Proceed with the 1.11.x development cycle, up to the rc releases, at
which point the number would be bumped to 2.0. After that, 2.x releases
would be all subsequent stable releases, and 3.x created when the time
comes to create a new dev series.



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