The mp campaign support is, I think, being worked on as we speak. Fabi's new editor is coming close to a campaign editor. As for GUI2, it will likely not be completed soon.
On Wed, Nov 13, 2013 at 1:30 PM, Ignacio Riquelme Morelle < [email protected]> wrote: > On Tue, Nov 12, 2013 at 11:21 PM, J Tyne <[email protected]> wrote: > > The road map (http://wiki.wesnoth.org/Roadmap) gives some criteria for > > bumping the major version to 2. As far as I know, the game is still > missing > > good support of multiplayer campaigns (but getting better), a campaign > > editor, and an improved GUI manager. I'm not sure what is the state of > > SDL-ttf/SDL_net and input method support. Things from the road map that > have > > come pass are art upgrades, more translations, and a particle engine (I > > think, but I forget the resolution of that GSoC project). > > SDL_net is still required by campaignd, wesnothd, and the wesnothd > client code (the campaignd client uses Boost.asio since 1.9.x). > SDL_ttf continues to be used by GUI0/GUI1 code, which hasn't been > completely phased out due to certain current GUI2 deficiencies. > > IIRC when I asked boucman about the particle engine project he said > the code wasn't really good or complete enough for merging into > mainline. > > -- > Regards > Ignacio R. Morelle <shadowm> > > _______________________________________________ > Wesnoth-dev mailing list > [email protected] > https://mail.gna.org/listinfo/wesnoth-dev >
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