The mp campaign support is, I think, being worked on as we speak. Fabi's
new editor is coming close to a campaign editor. As for GUI2, it will
likely not be completed soon.


On Wed, Nov 13, 2013 at 1:30 PM, Ignacio Riquelme Morelle <
[email protected]> wrote:

> On Tue, Nov 12, 2013 at 11:21 PM, J Tyne <[email protected]> wrote:
> > The road map (http://wiki.wesnoth.org/Roadmap) gives some criteria for
> > bumping the major version to 2. As far as I know, the game is still
> missing
> > good support of multiplayer campaigns (but getting better), a campaign
> > editor, and an improved GUI manager. I'm not sure what is the state of
> > SDL-ttf/SDL_net and input method support. Things from the road map that
> have
> > come pass are art upgrades, more translations, and a particle engine (I
> > think, but I forget the resolution of that GSoC project).
>
> SDL_net is still required by campaignd, wesnothd, and the wesnothd
> client code (the campaignd client uses Boost.asio since 1.9.x).
> SDL_ttf continues to be used by GUI0/GUI1 code, which hasn't been
> completely phased out due to certain current GUI2 deficiencies.
>
> IIRC when I asked boucman about the particle engine project he said
> the code wasn't really good or complete enough for merging into
> mainline.
>
> --
> Regards
>   Ignacio R. Morelle <shadowm>
>
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>
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