Copyrighted Freeware should mean that. It's free, but you may not  
modify and release it, nor copy it, etc. Just a normal Copyright.


--
Alvaro

On 09-02-2009, at 21:50, "Jay Litwyn" <brewh...@edmc.net> wrote:

> That's the description of the license on the software from
> http://www.fractint.org/ (requires a FAT32 partition under Windows  
> XP, BTW.
> You might need another hard drive or a partition resizer to save  
> anything
> from it).
>
> The following text is probably not as cogent or understandable as just
> getting the software, opening a DOS window, and entering DEMO or  
> FRACTINT,
> then pressing F1 when you want to know what the other keys do. Like  
> so many
> things in your computer, it is not necessary to know a lot of nitty  
> gritty
> details about how it works to make it work, and it helps. One of the  
> first
> lessons I had to learn, because I like inversions, is that you  
> cannot invert
> an inversion.
>
> You might chafe at just about everything going through keys, and if  
> you ever
> get good at Advanced Paint by Number, then you will appreciate speed  
> from
> that interface.
>
> I think that there is a copyright on the default parameters for  
> internally
> defined fractal types (most of them are complications of [Benoit
> Mandelbrot]'s z=z^2 +c assignment, where zed and "c" are complex  
> numbers on
> the cartesian plane such that real components *start* at a value of  
> x and
> imajinary components *start* at a value of y. In other words, both  
> starting
> points vary according to which part of the plane your screen is  
> mapped to.
> Fractint lets you zoom, pan, and skew; it _could_ let you apply two  
> kinds of
> skew and a trapezoid, and currently, all fractal mappings are  
> defined with
> three points. The loop is applied to all of those starting points,  
> mapped to
> a screen. Then there is a boundary condition that determines when  
> you expect
> the point to approach infinity. Fractint colours pixels according to  
> how
> many times it took the the loop to reach that boundary condition
> (iterations). There are about six other ways to colour the point,  
> and my
> favourite is the arctangent it makes with the orijin (makes nice gray
> scales). Many of my fractals do *not* start on the cartesian plane;  
> I start
> many of my loops with a function. FWIW, there are two massive  
> qualifications
> on [fractal] saying in effect "I do not see all those rules!". I am  
> inclined
> to ignore it, because it seems to encourage taking another look to
> understand them.
>
> There is one rule for me concerning fractals: Simple rules with  
> _relatively_
> complex results. [fractal] is more informative than [chaos theory],  
> which
> contains a rule about topological mixing that I do not understand,  
> despite
> the internal pointer.
>
> To answer the question in the subject, I would say yes. The reason  
> for the
> copyright is so that contributors (at least fifty) would get paid in  
> the
> event of a rich distributor of either output or the software itself.  
> Last
> time I checked (about four years ago), Jason Osuch was CEO and  
> concentrating
> on an
> X-windows version.
>
> It does sound, too.
> _______
> http://edmc.net/~brewhaha/Fractal_Gallery.HTM
>
>
>
>
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