Copyrighted Freeware should mean that. It's free, but you may not modify and release it, nor copy it, etc. Just a normal Copyright.
-- Alvaro On 09-02-2009, at 21:50, "Jay Litwyn" <brewh...@edmc.net> wrote: > That's the description of the license on the software from > http://www.fractint.org/ (requires a FAT32 partition under Windows > XP, BTW. > You might need another hard drive or a partition resizer to save > anything > from it). > > The following text is probably not as cogent or understandable as just > getting the software, opening a DOS window, and entering DEMO or > FRACTINT, > then pressing F1 when you want to know what the other keys do. Like > so many > things in your computer, it is not necessary to know a lot of nitty > gritty > details about how it works to make it work, and it helps. One of the > first > lessons I had to learn, because I like inversions, is that you > cannot invert > an inversion. > > You might chafe at just about everything going through keys, and if > you ever > get good at Advanced Paint by Number, then you will appreciate speed > from > that interface. > > I think that there is a copyright on the default parameters for > internally > defined fractal types (most of them are complications of [Benoit > Mandelbrot]'s z=z^2 +c assignment, where zed and "c" are complex > numbers on > the cartesian plane such that real components *start* at a value of > x and > imajinary components *start* at a value of y. In other words, both > starting > points vary according to which part of the plane your screen is > mapped to. > Fractint lets you zoom, pan, and skew; it _could_ let you apply two > kinds of > skew and a trapezoid, and currently, all fractal mappings are > defined with > three points. The loop is applied to all of those starting points, > mapped to > a screen. Then there is a boundary condition that determines when > you expect > the point to approach infinity. Fractint colours pixels according to > how > many times it took the the loop to reach that boundary condition > (iterations). There are about six other ways to colour the point, > and my > favourite is the arctangent it makes with the orijin (makes nice gray > scales). Many of my fractals do *not* start on the cartesian plane; > I start > many of my loops with a function. FWIW, there are two massive > qualifications > on [fractal] saying in effect "I do not see all those rules!". I am > inclined > to ignore it, because it seems to encourage taking another look to > understand them. > > There is one rule for me concerning fractals: Simple rules with > _relatively_ > complex results. [fractal] is more informative than [chaos theory], > which > contains a rule about topological mixing that I do not understand, > despite > the internal pointer. > > To answer the question in the subject, I would say yes. The reason > for the > copyright is so that contributors (at least fifty) would get paid in > the > event of a rich distributor of either output or the software itself. > Last > time I checked (about four years ago), Jason Osuch was CEO and > concentrating > on an > X-windows version. > > It does sound, too. > _______ > http://edmc.net/~brewhaha/Fractal_Gallery.HTM > > > > > _______________________________________________ > WikiEN-l mailing list > WikiEN-l@lists.wikimedia.org > To unsubscribe from this mailing list, visit: > https://lists.wikimedia.org/mailman/listinfo/wikien-l _______________________________________________ WikiEN-l mailing list WikiEN-l@lists.wikimedia.org To unsubscribe from this mailing list, visit: https://lists.wikimedia.org/mailman/listinfo/wikien-l