Doesn't the -ware suffix only show that the software isn't paid?

--
Alvaro

On 16-02-2009, at 2:57, Todd Allen <toddmal...@gmail.com> wrote:

> On Mon, Feb 9, 2009 at 5:50 PM, Jay Litwyn <brewh...@edmc.net> wrote:
>> That's the description of the license on the software from
>> http://www.fractint.org/ (requires a FAT32 partition under Windows  
>> XP, BTW.
>> You might need another hard drive or a partition resizer to save  
>> anything
>> from it).
>>
>> The following text is probably not as cogent or understandable as  
>> just
>> getting the software, opening a DOS window, and entering DEMO or  
>> FRACTINT,
>> then pressing F1 when you want to know what the other keys do. Like  
>> so many
>> things in your computer, it is not necessary to know a lot of nitty  
>> gritty
>> details about how it works to make it work, and it helps. One of  
>> the first
>> lessons I had to learn, because I like inversions, is that you  
>> cannot invert
>> an inversion.
>>
>> You might chafe at just about everything going through keys, and if  
>> you ever
>> get good at Advanced Paint by Number, then you will appreciate  
>> speed from
>> that interface.
>>
>> I think that there is a copyright on the default parameters for  
>> internally
>> defined fractal types (most of them are complications of [Benoit
>> Mandelbrot]'s z=z^2 +c assignment, where zed and "c" are complex  
>> numbers on
>> the cartesian plane such that real components *start* at a value of  
>> x and
>> imajinary components *start* at a value of y. In other words, both  
>> starting
>> points vary according to which part of the plane your screen is  
>> mapped to.
>> Fractint lets you zoom, pan, and skew; it _could_ let you apply two  
>> kinds of
>> skew and a trapezoid, and currently, all fractal mappings are  
>> defined with
>> three points. The loop is applied to all of those starting points,  
>> mapped to
>> a screen. Then there is a boundary condition that determines when  
>> you expect
>> the point to approach infinity. Fractint colours pixels according  
>> to how
>> many times it took the the loop to reach that boundary condition
>> (iterations). There are about six other ways to colour the point,  
>> and my
>> favourite is the arctangent it makes with the orijin (makes nice gray
>> scales). Many of my fractals do *not* start on the cartesian plane;  
>> I start
>> many of my loops with a function. FWIW, there are two massive  
>> qualifications
>> on [fractal] saying in effect "I do not see all those rules!". I am  
>> inclined
>> to ignore it, because it seems to encourage taking another look to
>> understand them.
>>
>> There is one rule for me concerning fractals: Simple rules with  
>> _relatively_
>> complex results. [fractal] is more informative than [chaos theory],  
>> which
>> contains a rule about topological mixing that I do not understand,  
>> despite
>> the internal pointer.
>>
>> To answer the question in the subject, I would say yes. The reason  
>> for the
>> copyright is so that contributors (at least fifty) would get paid  
>> in the
>> event of a rich distributor of either output or the software  
>> itself. Last
>> time I checked (about four years ago), Jason Osuch was CEO and  
>> concentrating
>> on an
>> X-windows version.
>>
>> It does sound, too.
>> _______
>> http://edmc.net/~brewhaha/Fractal_Gallery.HTM
>>
>>
>>
>>
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>
> If the intent of the license is "We could force someone to pay for
> distribution rights at some point and deny them those rights if they
> don't pay up", it is not a free license. Free licenses include freedom
> to use commercially.
>
> -- 
> Freedom is the right to say that 2+2=4. From this all else follows.
>
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