> How about creating a new thread to to all rendering, and make the calls call > this thread and block until the function's finished? Is this possible?
Yeah, this was another option we discussed (the 'marshalling' option as we called it :-) ). Was deemed too slow as it would reduce performance of games using a single-threaded rendering system (the vast majority of games). The problem with that is either you know beforehand that it will be multi-threaded or it's too late (as once you detect it, you cannot go back as your context is already taken by the other thread). Lionel -- Lionel Ulmer - http://www.bbrox.org/