Ken Thomases wrote:
Pierre could speak to this better than I, but my understanding is that
the Quartz driver does not need the DIB engine. Quartz (the Mac's
imaging and windowing API) is capable of drawing to offscreen bitmaps
directly, at color depths that need not match the display's.
This has implications for the design of the DIB engine, because it
should be designed to allow the graphics driver to override/bypass it.
I suggested to do all the work server-side a while back:
http://www.winehq.org/pipermail/wine-devel/2005-July/038695.html
Especially see:
http://www.winehq.org/pipermail/wine-devel/2005-July/038703.html
Now, in my opinion we shouldn't care about those apps but it's not up to
me. :)
Felix