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Am 31.01.2011 um 15:13 schrieb Matteo Bruni: > It should fix http://bugs.winehq.org/show_bug.cgi?id=25877 > <0001-wined3d-Update-clip-planes-when-switching-to-from-offs.txt> If we change the shader code to write gl_ClipVertex and result.clip before applying the y inversion then we should be able to avoid this. That should also make it more compatible to fixed function vertex processing - here the clipping is performed before the projection matrix is applied. -----BEGIN PGP SIGNATURE----- Version: GnuPG/MacGPG2 v2.0.17 (Darwin) iQIcBAEBAgAGBQJNRssNAAoJEN0/YqbEcdMwZv8P+wbbhcamRsg42fMzJ02jKLcT s4p19OqKPZEdVvzsfQCe4e7KGgGdZUefMWsY2ib9AK21cQXB3R9fnyl5TMDcuxuh EojJvAQCVd/hgnz7tserUJT6rS/W08BPsdHM4dgxdnhRTzi2FAc7l3NgFOONJXpG i8HfcmD2AgaGOam6Wriv3SD8fM0zrfmpZdJDH1moCefqptEEWD9adwWRSMhaMvTl rlj1gDR9cRC9fsxur2U1f5NuXN0AY+a+5VPQHElZV2bP9ulheoa9nYuXU+8F7OhK RyIJ2DO4vpaLpEbXW/amtUWnlBSk0n7k3F9w/fcthOmUvlPHOBY7i2Ukf4j84vQD AhpN7Yf4cFZaSV8q/gww+U9H1udelidiTEL05OKQJUohnM1F9/cRnXbXmmA5Nuia rQlcCnm12cw1ClykdrY7B/hDCqGOPnnmPp580kW1LlEtidYyGbG35seyHxNqcNcQ RWlvVsGwvlzgex7qWf9hT34KOcUzMKZdlehfvtQn0Fjrcf+/3s5EvrtG4Mw6qHNh aBFNaeB8LkV36hu71r/1yxsqHO+taYt1/Ho8poANYbOplV9FCpd0nXeK8n7rqCPx L5TVgSJVd4n354FlguuIUAiFlXxcxFN2CJlN2Hd4dwhZZhGBh+4LH+XhjUtzX4ge 15usBq4VUhhssvv6dVys =urcm -----END PGP SIGNATURE-----