On 31 January 2011 15:45, Stefan Dösinger <stefandoesin...@gmx.at> wrote:
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> Am 31.01.2011 um 15:13 schrieb Matteo Bruni:
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>> It should fix http://bugs.winehq.org/show_bug.cgi?id=25877
>> <0001-wined3d-Update-clip-planes-when-switching-to-from-offs.txt>
> If we change the shader code to write gl_ClipVertex and result.clip before 
> applying the y inversion then we should be able to avoid this. That should 
> also make it more compatible to fixed function vertex processing - here the 
> clipping is performed before the projection matrix is applied.

Wouldn't it still have to be after the half-pixel offset is applied though?


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