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Am 31.01.2011 um 17:08 schrieb Matteo Bruni:
> The attached patch should follow your idea, does it look right? FWIW,
> I can't see any 1-pixel offset in The Sims 3 with this patch. Yes, I
> know that's not how it should be tested...
Looks OK on first sight. Does it work as well?

I can't think of any game where you could see a half pixel issue wrt 
clipplanes. Maybe the d3d7 clipping example can shows something, but I think to 
be sure you'd have to write a test.

The half pixel offset is mostly visible when games draw text by drawing 
textured quads, e.g. the menu and console in the source engine. Another odd 
occurrence is in Spore, where the game draws some heightmaps and reads them 
back. With incorrect half pixel offsets the in-game world is suddenly full of 
high walls. Then there's Warhammer Online which draws floor tiles in offscreen 
textures, leading to odd lines in the floor when they are not drawn properly.

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