-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Am 31.01.2011 um 15:57 schrieb Henri Verbeet:

> On 31 January 2011 15:45, Stefan Dösinger <stefandoesin...@gmx.at> wrote:
>> 
>> If we change the shader code to write gl_ClipVertex and result.clip before 
>> applying the y inversion then we should be able to avoid this. That should 
>> also make it more compatible to fixed function vertex processing - here the 
>> clipping is performed before the projection matrix is applied.
> 
> Wouldn't it still have to be after the half-pixel offset is applied though?
That's what I am not sure about, but my gut feeling says no. In the ffp 
pipeline clipping wrt user clip planes is done in eye coordinates, so the half 
pixel offset should have no effect on it. I see no reason why it shouldn't work 
with shaders in the same way.

-----BEGIN PGP SIGNATURE-----
Version: GnuPG/MacGPG2 v2.0.17 (Darwin)

iQIcBAEBAgAGBQJNRtD8AAoJEN0/YqbEcdMwVOUP/1x8ZB6vutkspZU2fhspi1tE
s+b1drKBfHMu3LxswKwo/tA+xB/3h+qyKLuo6GT0kqQ+kF4IbFE3No1oX//baRDn
9eWYke1dz/Q0Jh6K1dA72moptYvbpplgvjr4/8bnBCFGChkbQsaK2O0o6zxFtIXc
yeTxB+oymu0tNxLXzJn+nrOT3qMp1yN9c/MX7crK7O0B56RAUTTg8P4i2Zz4r9L8
WBHQ8sGGBtpeN9lf65MZeJNZvchLrWsJjq5iDvGxl1vRVuEsMzMEM7xqosOeQgul
dFlYQFRTNxQk0XCdprq2jIdc/HiZANjvXO7U0eBiV6Orjo91Rbjtg2UCr43Q3hQH
wdtoXYyPRbCuvttEpnQBg6vg/UegTGIqKNl2QynN/wFocoJ/2FX+aNC49KGnrhEj
RzUCPuLuQ4y2DqX5zqggnbmrFPHke2Gbz4RJZy085X+FbKGpWen3o+iZCK2rX294
8nrlfO1JEGu2Gay+gqUJUQFUhdI1DRr0i5c+Lw7sLztqTZDeGt4/Al+wEDmkS1XA
lRJVdOtib+BtBzXB2k9H5vawJt2xmqxSmMfjBu7tvkdoINISmDRNHZoow/Io2sid
P2ZYNXt1AFnRFrvtC5CMLkTYEqMhh5/mcAzrmsVVD8WR4mwAR8dGUMCH17R3+C3L
P9sP1J5E/M1B9Yx5YV8M
=gL/E
-----END PGP SIGNATURE-----


Reply via email to