I remember having to use IPX connectivity for games. IP has really revolutionized many things... though now with VPNs, you could play an IPX based game across the Internet.
----- Mike Hammett Intelligent Computing Solutions http://www.ics-il.com -------------------------------------------------- From: "Jeremy Parr" <jeremyp...@gmail.com> Sent: Monday, October 05, 2009 10:53 AM To: "WISPA General List" <wireless@wispa.org> Subject: Re: [WISPA] XBOX 360 > 2009/10/5 David E. Smith <d...@mvn.net>: >> Mike Hammett wrote: >>> I miss it back in the day when game servers were centrally hosted. >> >> These things, like many things, seem to go in cycles. We've gone from >> central (text-based MUDs, games on the "old" AOL and CompuServe) to >> distributed (DOOM and Quake, the first couple generations of FPS games) >> to centralized (more recent FPS games based on the Half-Life engine, >> though players still can host their own) to some of each (right now, >> where there's a good mix of people playing centralized MMO games like >> World of Warcraft, along with player-hosted PS3 and 360 games). > > Back in my day, we had to run Fossil or IPX if we wanted multiplayer. > None of this fancy schmancy IP connectivity! You kids today have it > too good! > > > -------------------------------------------------------------------------------- > WISPA Wants You! Join today! > http://signup.wispa.org/ > -------------------------------------------------------------------------------- > > WISPA Wireless List: wireless@wispa.org > > Subscribe/Unsubscribe: > http://lists.wispa.org/mailman/listinfo/wireless > > Archives: http://lists.wispa.org/pipermail/wireless/ > -------------------------------------------------------------------------------- WISPA Wants You! Join today! http://signup.wispa.org/ -------------------------------------------------------------------------------- WISPA Wireless List: wireless@wispa.org Subscribe/Unsubscribe: http://lists.wispa.org/mailman/listinfo/wireless Archives: http://lists.wispa.org/pipermail/wireless/