I remember having to use IPX connectivity for games.  IP has really 
revolutionized many things...  though now with VPNs, you could play an IPX 
based game across the Internet.


-----
Mike Hammett
Intelligent Computing Solutions
http://www.ics-il.com



--------------------------------------------------
From: "Jeremy Parr" <jeremyp...@gmail.com>
Sent: Monday, October 05, 2009 10:53 AM
To: "WISPA General List" <wireless@wispa.org>
Subject: Re: [WISPA] XBOX 360

> 2009/10/5 David E. Smith <d...@mvn.net>:
>> Mike Hammett wrote:
>>> I miss it back in the day when game servers were centrally hosted.
>>
>> These things, like many things, seem to go in cycles. We've gone from
>> central (text-based MUDs, games on the "old" AOL and CompuServe) to
>> distributed (DOOM and Quake, the first couple generations of FPS games)
>> to centralized (more recent FPS games based on the Half-Life engine,
>> though players still can host their own) to some of each (right now,
>> where there's a good mix of people playing centralized MMO games like
>> World of Warcraft, along with player-hosted PS3 and 360 games).
>
> Back in my day, we had to run Fossil or IPX if we wanted multiplayer.
> None of this fancy schmancy IP connectivity! You kids today have it
> too good!
>
>
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