I haven't been successful in getting MT uPNP to work with the XBox...  then 
again, I haven't tried since 2.9 days.  Does it work now?


-----
Mike Hammett
Intelligent Computing Solutions
http://www.ics-il.com



--------------------------------------------------
From: <e...@wisp-router.com>
Sent: Monday, October 05, 2009 1:11 PM
To: "WISPA General List" <wireless@wispa.org>
Subject: Re: [WISPA] XBOX 360

> I know Xbox don't like NAT at all. Even just single nat. What I did on my 
> own home router was to turn on upnp on the inside and that solved te 
> "issues" but then my home router was the only nay device and had public ip 
> on it's wan interface (my home router is of course a MT box).
>
> /Eje
> Sent via BlackBerry from T-Mobile
>
> -----Original Message-----
> From: Mike <m...@aweiowa.com>
> Date: Mon, 05 Oct 2009 09:38:41
> To: WISPA General List<wireless@wispa.org>
> Subject: Re: [WISPA] XBOX 360
>
> They haven't gotten any "not good enough" messages from the xbox.  I
> assume the fix of which you speak was done on the client router and
> not your core equipment?
>
> Ping times from my monitoring position, through a wireless router in
> my home, out a customer client (I have us set up just like a
> customer) through my core, back out a sector, to their repeater
> sector, out their repeater, through a client in the house and finally
> a switch varies from 4ms to 7ms USUALLY.
>
> The client sector facing my tower is set up as a bridge.  The
> repeater connected to it is set up to do DHCP and NAT.  The client in
> the house is set up as a bridge to let the repeater do all the
> DHCP/NAT.  So, there really is only one place the IPs are natted.
>
> I will tell him to 1) make sure his firmware is the latest.  I think
> you can just update from the Xbox, tight?
> 2) to try different games or a different group of users to see if
> it's the server or not.
>
> I guess I never knew the servers were out in other users homes, kinda
> like P2P or a sort of distributed computing?  I guess I thought the
> Xbox live servers were centrally located.
>
> Mike
>
> At 09:02 AM 10/5/2009, you wrote:
>>The only issue we have with Xbox are situations where XBOX Live tells the
>>end user that their router is not a high enough level of compatibilty, so 
>>it
>>is not allowed to connect with all Xbox live sessions.. (sorry I forget 
>>the
>>exact term they use).  To Fix that it requires two things... 1) The port
>>forward rules... TCP/UDP 3074 and UDP 88. 2) for Linksys under security,
>>uncheck everything " Block Anonymous Internet Requests  , Filter Multicast
>>, Filter Internet NAT Redirection ,  Filter IDENT(Port 113)".  Not every
>>thing there matters, but I forget which one or two is relevent.
>>
>>For us Xbox performance has not been an issue, and it should be noted that
>>we only have residential customers on Trango 900Mhz sectors, averaging 40
>>homes per sector. There is just a big a chance that the XBOX users are
>>getting congestion on XBOX's Hosted Server side of the connection, 
>>dependant
>>on which they are using to establish connection. If you suspect your
>>network, then I'd look for basic network quality type things like latency
>>and packet loss on all hops end to end.
>>
>>Tom DeReggi
>>RapidDSL & Wireless, Inc
>>IntAirNet- Fixed Wireless Broadband
>>
>>
>>----- Original Message -----
>>From: "Mike" <m...@aweiowa.com>
>>To: <sarn...@info-ed.com>; "WISPA General List" <wireless@wispa.org>
>>Sent: Sunday, October 04, 2009 10:41 PM
>>Subject: [WISPA] XBOX 360
>>
>>
>> >I have a couple XBOX 360 players saying they are having lag
>> > issues.  It seems a low bandwidth consumer.  How are you guys
>> > optimizing for them?  I'd like to try and make them happier. Is there
>> > a down side?
>> >
>> > I know Marlon asked last winter but a good answer never appeared on the
>> > list.
>> >
>> > Thanks
>> >
>> >
>> >
>> >
>> >
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