I have been experimenting with something here and think I've gotten off on the wrong track somehow.
As I've posted before, the "timer based audio" that xmame seems to insist on using with this motherboard's built-in soundchip creates a problem for me when I try to pause or exit a game. Therefore, I decided to have a whack at using ESOUND to see if I can avoid this "timer based audio" stuff. I "assume" that ESOUND is the esd that is referenced in Gnome, right? (If I'm wrong here, then that's where I've gone wrong.) I have esd loaded and running (apparently), and esdctl allinfo gives me this: server version = 0 server format = 0x00000021 server rate = 44100 esdctl serverinfo says exactly the same thing. esdctl standbymode says "server is on autostandby". I've compiled xmame with ESOUND enabled, and xmame.x11 -ldp says: Digital sound plugins: oss Open Sound System DSP plugin esound Esound DSP plugin xmame.x11 -lmp says: Sound mixer plugins: oss Open Sound System mixer plugin Hmm. No esound there. Is this a problem? Anyway, I now try to run pacman. xmame.x11 -dp esound pacman After the usual write-up, I get this: Using 16bpp video mode Game uses 16 colors Can't resolve host name "/dev/dsp"! error: esound open stream failed Then the game loads and runs, without sound. On the positive side, it exits properly when I hit ESC (but the, it also exits properly when I use the -nosound parameter - something about that timer based audio screws up the works on game exit.) /dev/dsp does exist, I just checked. As should be obvious by now, I know nothing about esound whatsoever. Am I even playing in the right ballpark here? _______________________________________________ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame
