Incidentally, I seem to still be using timer-based audio with esound, though the ESC and pause problems have gone away, as previously stated.
The last two status lines when loading pacman say: Game uses 16 colors info: dsp: using timer based audio There must be some difference between timer-based audio as implemented by esound, and timer-based audio as implemented by oss/xmame. And it appears the second has a bug that esound doesn't. _______________________________________________ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame
