Incidentally, I seem to still be using timer-based audio with esound, though the ESC 
and pause problems have gone away, as previously stated.

The last two status lines when loading pacman say:

Game uses 16 colors
info: dsp: using timer based audio

There must be some difference between timer-based audio as implemented by esound, and 
timer-based audio as implemented by oss/xmame.  And it appears the second has a bug 
that esound doesn't.

_______________________________________________
Xmame mailing list
[EMAIL PROTECTED]
http://toybox.twisted.org.uk/mailman/listinfo/xmame

Reply via email to