This only makes sense (to me anyways) if you have the
sleepidle option enabled.  Is this the case?  Otherwise, there really
shouldn't be much performance difference between the frameskippers if
the game is at all able to run at full speed (ie, with -noth)

On Mon, Feb 17, 2003 at 08:43:43AM -0500, Caleb Shay wrote:
> Well, that sucks.  Since, with my CPU running 99% idle, the DOS
> frameskip code renders pretty much everything unplayable.
> 
> Example:
> 
> With my machine 99+% idle (according to top)
> 
> xmame.x11 -noth ssf2 -> Gives me an average of 140 fps
> xmame.x11 -fsr 1 ssf2 -> No skipped frames, locked at 60fps
> xmame.x11 -fsr 0 ssf2 -> Constantly auto-skipping 8 frames and a frame
> rate of 18fps
> 
> 
> Caleb
> 
-- 
                    | One would think the grandeur of the universe needs
                    | no help from Walter Cronkite.  One would think
Steve Freeland      | wrong.  -- Neil Postman, "Amusing Ourselves To Death"

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