Sure enough, disabling sleepidle makes the dos frameskipper work fine. So, the next questions is, what's wrong with sleep idle? I thought it was just supposed to keep your cpu from being maxed when the emulator isn't actually doing anything, not actually slow down emulation.
Caleb On Tue, 2003-02-18 at 09:55, Steve Freeland wrote: > This only makes sense (to me anyways) if you have the > sleepidle option enabled. Is this the case? Otherwise, there really > shouldn't be much performance difference between the frameskippers if > the game is at all able to run at full speed (ie, with -noth) > > On Mon, Feb 17, 2003 at 08:43:43AM -0500, Caleb Shay wrote: > > Well, that sucks. Since, with my CPU running 99% idle, the DOS > > frameskip code renders pretty much everything unplayable. > > > > Example: > > > > With my machine 99+% idle (according to top) > > > > xmame.x11 -noth ssf2 -> Gives me an average of 140 fps > > xmame.x11 -fsr 1 ssf2 -> No skipped frames, locked at 60fps > > xmame.x11 -fsr 0 ssf2 -> Constantly auto-skipping 8 frames and a frame > > rate of 18fps > > > > > > Caleb > > -- /*--------------------------------------------------------------------- Caleb Shay "UNIX _IS_ user friendly. Programmer/System Administrator It's just particular about Providence, RI who its friends are." ---------------------------------------------------------------------*/ _______________________________________________ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame
