RE: [Nuke-users] Particle rotation

2013-04-29 Thread Gabriel Dinis
hi Frank thank you very much for your time and attention to my question. i kind of tried something similar as your way, just was using a card as a particle input, and a sphere as emitter.., but still i wondered id there would be a different way that we could manage downstream in the particle

[Nuke-users] Re: [Nuke-python] Pulldown_Knob with multiple checkboxes…?

2013-04-29 Thread Howard Jones
How are you intending to filter? I built a script a while ago that gives you a drop down, this then is used to filter the next stage which is a list of episodes with check boxes, with multi selection allowed, this then creates a panel populated with the shots found from the selected episodes.

[Nuke-users] Referencing or Instancing groups of nodes

2013-04-29 Thread Thorsten Kaufmann
Hey there, i am trying to find the best way to instance (clone?) a set of nodes. Basically I want to have a bunch of nodes that are then used at many different places within the script. When nodes are added/changed it needs to be updated everywhere. In an ideal world it would work somewhat

[Nuke-users] Re: Hardware/Software Requirements for Linux Render Onlyq

2013-04-29 Thread cdinic
Thanks guys for the feedback. Deke, I tried the unzip and that worked great. Now the million $ question... Is there any way to successfully run Nuke from the command terminal? I'm trying to initiate a render job from a remote terminal, but I'm getting this error: ~/nuke$ ./Nuke7.0

[Nuke-users] Having a really hard time tracking...

2013-04-29 Thread seithr
Hey all, im new to nuke and im trying to composite a robot spider (climbing down a wall) into a scene from band of brothers but im having a lot of trouble doing so. There scene i want to track is from 1:44 - 1:50 in this video Problem no.1: Im running NukeX 6.0v4 and it doesnt have the refine

[Nuke-users] RE: Nuke card - deep

2013-04-29 Thread Lev Kolobov
Yes, kind of. (it has limitation like sample 1 only) Create card, Scanlinerender with your camera. Normal 3D setup. Right after scanlinerender place deepToImage. This will convert your 3D render into Deep. The deep will be matched to your Maya renders. Let me know if you have questions. Cheers,

[Nuke-users] Globally disable motion blur in the viewer?

2013-04-29 Thread loocas
Hi there, just a quick question, is there a way to globally disable motion blur, everywhere in the comp tree for the current viewer? I've seen this done in After Effects and it'd come in very handy as we use a ton of mblur all the time for shape animations, transform animations etc... so

[Nuke-users] Re: Globally disable motion blur in the viewer?

2013-04-29 Thread lamakaha
If i understood you right you need something like this http://www.nukepedia.com/python/nodegraph/massivepanel/ try 'Takes' cheers ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

[Nuke-users] Premult of Mask channel

2013-04-29 Thread amstos
While we ColorCorrect or Grade a CG render (with Alpha), which of the following method works best Method 1: -Create and connect 'Premult' node to the CG footage -Create and connect 'Grade' node to the 'Premult' node -Create and connect 'Unpremult' node to the 'Grade' node. -Now when we adjust

[Nuke-users] Re: hardware for nuke 7

2013-04-29 Thread NotDaBod
Thanks alot Frank, Big fan of your Tutorials. Great info. Running parallel systems thing is really interesting. So it's basically having multiple OS and nukes running on your hardware kinda like how amazon has it's cloud rendering, sorry I'm never used it just read about it. The SSD running

[Nuke-users] Re: displacement tessellation

2013-04-29 Thread NotDaBod
I'll give AtomKraft polyTools a try. I used Alembic instead of obj and that maybe it a lot smoother as well. I'll check out that normals node, never used that one before. I'll have to give that a go Thanks for all the posts. ___ Nuke-users mailing

[Nuke-users] Re: Get 0-1 Values from Luminance

2013-04-29 Thread sant0s_
hey falk, that is at least super close to what I mean, ty! :) I have a river mask and a specular pass of a sun. I gained the specular pass to a little point/middlepoint. Because of camera movement, the specular is moving and hits once in a while the riversurface. The river mask drives the

[Nuke-users] Re: Having a really hard time tracking...

2013-04-29 Thread memetemin
Hi, I can offer some tricks. First you need masked all moving object in your scene and identify this matte in camera tracker (You can do this camera tracker mask section and chect it by activate Tracking tab preview feature) You should see in refine tab...you can refine decrease your max and

[Nuke-users] Dynamically matching the colors

2013-04-29 Thread Putopian
hello all The lighting is changing in the footage (as sunlight enters the frame). So how will I colorcorrect my 3d cards according to that? If I grade according to first frame, it won't match the last frame. Is there any method to solve this (not manually animating grade node) thanks Putopian

[Nuke-users] Re: Particle Instance Problem: It's very slow in viewport

2013-04-29 Thread marty b
Use Nuke's Scene node to set the display to 'off' or Atomkraft's 'AtomReadAsset' node that can load in the geo as points or bounding boxes for viewport display and then render them fully at rendertime. Simply export the instanced spheres as Alembic format and read them back in.

[Nuke-users] Re: Get 0-1 Values from Luminance

2013-04-29 Thread sant0s_
hey, yea, thats exactly what I need - thx alot! Dank dir und gruesse ;) ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

[Nuke-users] Re: Having a really hard time tracking...

2013-04-29 Thread marty b
As the camera is jittering so much you may have to use 2d trackers or manual tracking and use 'User Tracks' in the Camera Tracker, Tracking tab. There also may not be enough parallax to do a 3d camera solve ___ Nuke-users mailing list

[Nuke-users] Re: Dynamically matching the colors

2013-04-29 Thread marty b
It might be easiest to simply set a grade for the shaded and sunlit frames and then cross dissolve by eye or use the CurveTool to sample the actual pixel values and then attach the values to a grade node. ___ Nuke-users mailing list

[Nuke-users] Re: Amateur Question: Transform Node after Source clip

2013-04-29 Thread marty b
Try a Crop node after the transform ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

[Nuke-users] Re: Custom title safe guides

2013-04-29 Thread majik
Not currently possible, feature request added. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

[Nuke-users] Re: Copy/Paste is causing Nuke to crash

2013-04-29 Thread LlyrW
Here's some info about the bug I sent to the Foundry. For me this only happens with read nodes of MOVs in the script with postage stamp turned on. If I try and copy immediately after opening the script Nuke freezes (even copying text from the read node freezes Nuke up). If I leave it for about

[Nuke-users] retime alembic

2013-04-29 Thread NotDaBod
Can we retime alembic files in any way? ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

[Nuke-users] Re: retime alembic

2013-04-29 Thread marty b
ReadGeo node/ uncheck 'read on each frame' / set keys with 'lock frame' and you can edit the curve in the graph editor ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

[Nuke-users] Re: Dynamically matching the colors

2013-04-29 Thread Putopian
Thanks Marty and Lewis Both methods were working for me. Thanks for sharing your knowledge. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

[Nuke-users] Re: extraneous samples in RAT deep image.

2013-04-29 Thread symek
Interesting conversation! I always assumed those extra samples on solid surface help in deep compositing, specially near glazing angles where you really need the two z depth values per plate to make nice z-depth composite with other plates. Also numerically wise, different intersection values

[Nuke-users] export camera and parent node from maya

2013-04-29 Thread NotDaBod
I have a camera animated under a group node animated in maya 2013. I wondering if I can bake the cameras animation with the group nodes animation onto the camera node for exporting? Alembic and fbx don't like the hierarchy animation (the camera doesn't move properly in nuke). I also tried

[Nuke-users] Re: export camera and parent node from maya

2013-04-29 Thread NotDaBod
http://forums.creativecow.net/thread/61/859731 this worked. For future inquiries. thanks ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

[Nuke-users] Advice on angled shot - Actor inside of effect

2013-04-29 Thread Flares
Hi, im relatively new to Nuke and am trying to create a shot, but im unsure of the best way to go about doing it, and was wondering if i could get some guidance. The shot i have is of a person against a wall, from about a 30 degree angle, ive created an effect which has lots of small pieces for

[Nuke-users] Crop/Reformat in Place ?

2013-04-29 Thread lewibaygo
Hi i might have missed a step on this, but i doing a matte painting inside nuke at HD. Some of my elements used for the painting are also at HD My question is how do i crop parts of the elements that i want, reformat them to the new crop size and then over them back on top of a HD base plate

[Nuke-users] Re: Crop/Reformat in Place ?

2013-04-29 Thread lewibaygo
Thanks to every one looking at this post but i just found what i'm looking for in franks Matte painting Hub video on the foundry site. But I would still like to see the roto/paint transform skew, perspective controls as a option in the transform node at some point in the future and a matrix

[Nuke-users] Re: Advice on angled shot - Actor inside of effect

2013-04-29 Thread marty b
that will work. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

[Nuke-users] Noise patterns in Nuke

2013-04-29 Thread koremelt
Wondering if anyone has come across any methods/gizmos etc to generate different noise patterns similar to the turbulent noise effect in AE? To Nuke or not to Nuke ___ Nuke-users mailing list

[Nuke-users] Trouble Importing my EXR with Layers

2013-04-29 Thread seithr
Hey, Ive just rendered out all my layers in maya such as the ligths, diffuse, specular etc etc, but when I try and bring them into nuke I have to make a read file for each individual pass because for some reason it wont import a single EXR sequence with layers. How do I get around this :S?

[Nuke-users] Re: Particle rotation

2013-04-29 Thread marty b
Yes - just put the image on a 'card' - paste the text below into the your node graph to see an example. set cut_paste_input [stack 0] version 7.0 v6 CheckerBoard2 { inputs 0 name CheckerBoard1 selected true xpos -264 ypos -196 } Card2 { control_points {3 3 3 6 1 {-0.5 -0.5 0} 0

[Nuke-users] Re: Trouble Importing my EXR with Layers

2013-04-29 Thread hamo
It sounds like the passes from Maya we not rendered as a multi-channel EXR and that the layers themselves have been rendered as separate image sequences -H ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,

[Nuke-users] Re: Projecting with Displacement shader

2013-04-29 Thread marty b
Like this?: set cut_paste_input [stack 0] version 7.0 v6 Camera2 { inputs 0 translate {1.631346107 0.4529297352 2.102210045} rotate {-9.659988623 37.81199213 0} name Camera2 selected true xpos -330 ypos 125 } set N7340fb0 [stack 0] Light2 { inputs 0 translate {0.555943 0

[Nuke-users] Re: Trouble Importing my EXR with Layers

2013-04-29 Thread seithr
Is there a way of putting the separate passes into layers without having to re render the whole thing? Also, where abouts is the setting in V-ray (maya) to convert the render to a multi-channel EXR ? ___ Nuke-users mailing list

Re: [Nuke-users] Amateur Question: Transform Node after Source Image

2013-04-29 Thread Ron Ganbar
1. Always transform after the key. 2. If you turn on 'black outside' on the transform, you won't get the stretchy pixels. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 22 April 2013 17:35,

Re: [Nuke-users] Amateur Question: Transform Node after Source Image

2013-04-29 Thread Martin Constabe
Your problem is caused by incompatible formats (e.g. HD vs . Cinemascope) The great thing about Nuke is that it will accept any format at all. The downside is that this can cause workflow issues. Crop, Reformat, BlackOutside can all help. On Apr 22, 2013, at 10:35 PM, thawk127 wrote:

Re: [Nuke-users] Re: Advice on angled shot - Actor inside of effect

2013-04-29 Thread Ron Ganbar
By the way, you can do this whole thing in Nuke. Use either Nuke's particle system, or Geometry Tools and Dynamics plugin suites. See my blog about that: http://ronganbar.wordpress.com/2012/11/13/nuke3dplugins/ Might make it easier to play around inside Nuke instead of back and forth between a 3D

Re: [Nuke-users] Noise patterns in Nuke

2013-04-29 Thread Ron Ganbar
Turbulent is just two fractal noise generators one on top of the other. The Node Noise in Nuke is a fractal generator. Use two and play around with them and you'll be able to reach anything. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url:

Re: [Nuke-users] Re: export camera and parent node from maya

2013-04-29 Thread Elias Ericsson Rydberg
I did a little script to do this, baking the camera in world space. 1. duplicate the camera. 2. put it in the scene root. 3. parent constrain it to the original camera. 4. for all attributes on duplicated camera connect attribute to the corresponding attribute of the original. (to handle animated

Re: [Nuke-users] Amateur Question: Transform Node after Source Image

2013-04-29 Thread Elias Ericsson Rydberg
Black outside looks checked to me. Maybe you could use the reformat node to match them in size? 2013/4/29 Ron Ganbar ron...@gmail.com 1. Always transform after the key. 2. If you turn on 'black outside' on the transform, you won't get the stretchy pixels. Ron Ganbar email:

Re: [Nuke-users] Re: Having a really hard time tracking...

2013-04-29 Thread Elias Ericsson Rydberg
I would suggest testing a different shot to begin with. Not knowing what shot you've picked I'm guessing it's handheld, grainy, jumpy war footage. It's not an easy task, but go for it using memetemin and martys tips 2013/4/21 marty b nuke-users-re...@thefoundry.co.uk ** As the camera is

Re: [Nuke-users] Amateur Question: Transform Node after Source Image

2013-04-29 Thread Ron Ganbar
Again, always Transform after the key. ALWAYS. You're doing it wrong otherwise. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 29 April 2013 17:34, Elias Ericsson Rydberg

Re: [Nuke-users] Trouble Importing my EXR with Layers

2013-04-29 Thread Steve Newbold
I think he meant :S as in 'confused face'. When you say rendered in 'layers' do you mean separate exr sequences per pass? How were you expecting Nuke to bring them in? Each pass in a separate channel? You either need to render into a single EXR from Maya or bring in the passes individually

Re: [Nuke-users] Trouble Importing my EXR with Layers

2013-04-29 Thread Elias Ericsson Rydberg
What I gather from your post is that you have rendered to multiple EXR's instead of one EXR with layers. This is actually my prefered way of doing it as a multichannel EXR requires you to shuffle out the layers anyway (unless you want to specify what layers to merge in every merge node eg.) If

Re: [Nuke-users] Re: extraneous samples in RAT deep image.

2013-04-29 Thread Michael Garrett
Thanks for checking in! It occurred to me that if you had a bunch of overlapping hard surfaces that were possibly interesecting a little bit (feathers?) then the extra deep samples are probably necessary. But if you've got more of a deep holdout scenario where you have big gaps between overlapping

AW: [Nuke-users] Referencing or Instancing groups of nodes

2013-04-29 Thread Thorsten Kaufmann
Hi there, i am aware of cloning, but you cannot clone groups. Also cloning has been an infinite source of agony here. Has this changed for 7? (Corrupt scripts that can only be fixed by removing clones via texteditor). In addition there are python tools to create a linked copy as opposed to a

Re: [Nuke-users] Referencing or Instancing groups of nodes

2013-04-29 Thread Elias Ericsson Rydberg
Hey, I have never had any issues with cloning nodes corrupting scripts, but if you have it makes sense you avoid it. The other approach would be to copy the network, link all knobs to the master network and use python callbacks to have all other copied networks inherit the change. I'm not sure

Re: [Nuke-users] Referencing or Instancing groups of nodes

2013-04-29 Thread Ron Ganbar
Far as I remember: - Clone can on ocassion corrupt scripts. Happened to me a couple of times and was discussed on the forum a few times as well. Maybe it was fixed in 7 - don't know. - There's a pasteWithConnections script on Nukepedia, which does a Shake style clone. Not sure if

Re: [Nuke-users] Re: Projecting with Displacement shader

2013-04-29 Thread Michael Garrett
Hi Marty, Thanks! That seems to work - I was piping my texture (rgba image) into the Card input but you've got it going into the Displacement shader so it's more obviously staying in sync with the displacement. Michael On 26 April 2013 17:27, marty b nuke-users-re...@thefoundry.co.uk wrote:

AW: [Nuke-users] Referencing or Instancing groups of nodes

2013-04-29 Thread Thorsten Kaufmann
Thanks everyone, i am aware of node-by-node workarounds. This is not what I need though. Compers might add arbitrary nodes at any point or time, and preventing them from manually having to clone nodes around is the whole idea. So adding and removing nodes must happen automatically too. Von:

Re: AW: [Nuke-users] Referencing or Instancing groups of nodes

2013-04-29 Thread Howard Jones
What if 1. When you create the node you actually copy a gizmo script to a location with a unique name. If it needs to work across all scripts rather than in the one script then I guess skip the unique name 2. Have an update button in the node which effectively rewrites that gizmo with all the

Re: [Nuke-users] Re: Hardware/Software Requirements for Linux Render Onlyq

2013-04-29 Thread ArnoB
Heya, you can find all the command line options by typing: ./Nuke7.0 -h then the -t flag is there to get an interactive terminal session (running nuke from the command line) or -x path/to/script to render a script, which is what you want if you want i think gr arno On 17 apr 2013, at 04:05,

Re: [Nuke-users] Trouble Importing my EXR with Layers

2013-04-29 Thread Nathan Rusch
Don’t forget that multi-layer EXRs have higher read overhead than single-layer files do, since layers are scanline-interleaved within the EXR file itself. Until everyone starts using EXR 2.0 (including Nuke’s exrReader), separate sequences is still the more efficient option. -Nathan From:

AW: AW: [Nuke-users] Referencing or Instancing groups of nodes

2013-04-29 Thread Thorsten Kaufmann
Hey Howard, thanks. That would probably work. I was hoping somebody would come up with a live solution. One thing that needs updating i have toyed with is Having the virtual group use a CMSPattern as input and writing a LUT as output. Then just slap in a VectorField where the sub-tree is

Re: [Nuke-users] Premult of Mask channel

2013-04-29 Thread Howard Jones
Always grade with an unpremult source with very few exceptions So If the CG is premuliplied then do CG-unpremult-grade-grade-grade etc-premult You can use the unpremult in a grade/CC node but if there is more than one in a row it's easier to unpremult do ya grades then premult. Howard On 19

Re: [Nuke-users] Amateur Question: Transform Node after Source Image

2013-04-29 Thread Howard Jones
Yup like Ron says. Otherwise just for a start you will be blending screen and edge pixels together which makes the edge worse. Howard On 29 Apr 2013, at 15:44, Ron Ganbar ron...@gmail.com wrote: Again, always Transform after the key. ALWAYS. You're doing it wrong otherwise. Ron