On Wed, 4 Sep 2002, Bulger, Tim wrote:

> This would work, but why couldn't you dynamically correct the key based
> on the amount of pitch?  There should be a mathematical function for
> determining the amount of skew and correcting it.  That way, you could
> record everything and the original speed and speed it up/slow it down
> without affecting the pitch in real time.

it's a linear relation, pitch to speed.  most not-lame programs i've ever
used for audio editing allow you to adjust pitch, speed, or pitch+speed,
each seperate.  i was using the term pitch as a synonym for speed/tempo,
as is the convention with techno and/or dj types, but with something like
FS you could do anything you want to any digital file beforehand in an
audio editor... timestretch, timecompress, pitchshift, offline effects,
rearrange, whatever.  maybe if they add realtime digital effects to
finalscratch sometime in the future things like realtime pitch-matching
(either manual arbitrary control or automatic compensation) in addition to
beat-matching will be more prevalent.

-j

--------------------------------------------------------
  Jeffrey Paul      -datavibe-      [EMAIL PROTECTED]
 aim: x736e65616b   phone: 130*21*16749 or 877-748-3467
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