However, the question of digital vs. analog 
should have nothing to do with this debate. Some people make really nice, 
soulful, warm, whatever you wanna call it music with a computer. Some people

make thin, flacid crap with gear. Don't blame the tool. Tristan 

Oooooh touchy!!!! ;-) 

Just to er, clarify. I said I'm not favouring one approach over the other,
and of course the results can vary (including the 'quality') under either
methodology. What I do prefer is that what I'm listening to at least
*sounds* like it was made by a human actively engaging with objects, rather
than a robot passively disengaged with an object orientated environment.Yu
dig?

I also said I expect *all* the variables which we could say characterise the
'feel' of someone actually *playing* an electronic instrument and the way
that machine sequences it's parts, to be completely replicable by software
eventually. Arguably, if used correctly, software does replicate those
characteristics already.

Something I'd add based on very fertile discussions I had with people I went
to see Kraftwerk with - of course the promise of the software approach is
still a fantastic vista which imo has barely even begun to be explored.
Think intelligent systems, think iterative processing, think spectral
analysis; think about sound architecture but also think about the way a
complete track might also be programmed, and also think about sound
quality/recording - and that's just me giving a few examples which my feeble
mind can come up with. Therefore I cannot be categorised as prejuidiced in
either direction on this debate, given that I'm flippin' excited about the
prospect of what's still to come in electronic music and frankly, of course
a big part (if not most of the coming advances in the long run) will be in
software.

k

Ken

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