I am intrigued by the storage object. The documentation says that there will be a storage object for the server and for each client.
But I have not been able to see an explanation of how you directly use both. So how are they differentiated in code? — Thanks ********************************************************************** 4D Internet Users Group (4D iNUG) Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

