I was hoping there was a way to access the storage object on the server from a client. it would make a lot of things very simple. For example, the record key sequencing would be very simple.
Is there a way to access the shared objects of another machine (i.e. server or another client)? regards, Chris > On Sep 10, 2018, at 1:47 AM, Epperlein, Lutz (agendo) via 4D_Tech > <4d_tech@lists.4d.com> wrote: > > If I'm not wrong the explanation is simple. If you access the storage on the > client you get the storage of the client, on the server you get the storage > object of the server. If you want to access the server's storage you can use > something like EXECUTE ON SERVER or the appropriate attribute of the method. > > Please correct me, if I'm wrong > > Regards > Lutz > >> -----Original Message----- >> From: 4D_Tech [mailto:4d_tech-boun...@lists.4d.com] On Behalf Of Chris >> Belanger via >> 4D_Tech >> Sent: Monday, September 10, 2018 8:20 AM >> To: 4D iNUG Technical <4d_tech@lists.4d.com> >> Cc: Chris Belanger <macprogram...@gmail.com> >> Subject: Storage — Server vs Client >> >> I am intrigued by the storage object. >> >> The documentation says that there will be a storage object for the server >> and for each >> client. >> >> But I have not been able to see an explanation of how you directly use both. >> >> So how are they differentiated in code? >> >> — Thanks >> ********************************************************************* ********************************************************************** 4D Internet Users Group (4D iNUG) Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************