If I'm not wrong the explanation is simple. If you access the storage on the client you get the storage of the client, on the server you get the storage object of the server. If you want to access the server's storage you can use something like EXECUTE ON SERVER or the appropriate attribute of the method.
Please correct me, if I'm wrong Regards Lutz > -----Original Message----- > From: 4D_Tech [mailto:4d_tech-boun...@lists.4d.com] On Behalf Of Chris > Belanger via > 4D_Tech > Sent: Monday, September 10, 2018 8:20 AM > To: 4D iNUG Technical <4d_tech@lists.4d.com> > Cc: Chris Belanger <macprogram...@gmail.com> > Subject: Storage — Server vs Client > > I am intrigued by the storage object. > > The documentation says that there will be a storage object for the server and > for each > client. > > But I have not been able to see an explanation of how you directly use both. > > So how are they differentiated in code? > > — Thanks > ********************************************************************* > * > 4D Internet Users Group (4D iNUG) > Archive: http://lists.4d.com/archives.html > Options: https://lists.4d.com/mailman/options/4d_tech > Unsub: mailto:4d_tech-unsubscr...@lists.4d.com > ********************************************************************* > * ********************************************************************** 4D Internet Users Group (4D iNUG) Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************