On 6/22/11 11:36 AM, Aparajita Fishman wrote: >> Am I interpreting correctly that we could use 4D v12 64 bit server with your >> 64 bit stub as long as we configured Active4D for "4D Client as a Web >> Server"? > Correct, you would have to use a client to be the web server, so all is not > lost. > Am I correct that any web server (Active4D) performance gains you might hope for in moving to 64-bit V12 would be neglible? _______________________________________________ Active4D-dev mailing list [email protected] http://mailman.aparajitaworld.com/mailman/listinfo/active4d-dev Archives: http://mailman.aparajitaworld.com/archive/active4d-dev/
- [Active4d-dev] 64-bit version Aparajita Fishman
- Re: [Active4d-dev] 64-bit version Peter Jakobsson
- Re: [Active4d-dev] 64-bit version Aparajita Fishman
- Re: [Active4d-dev] 64-bit version Peter Jakobsson
- Re: [Active4d-dev] 64-bit version Aparajita Fishman
- Re: [Active4d-dev] 64-bit version Peter Jakobsson
- Re: [Active4d-dev] 64-bit version David Ringsmuth
- [Active4d-dev] 64-bit version Aparajita Fishman
- Re: [Active4d-dev] 64-bit version Mike Vogt
- Re: [Active4d-dev] 64-bit version Aparajita Fishman
- Re: [Active4d-dev] 64-bit version Brad Perkins
- Re: [Active4d-dev] 64-bit version Mike Vogt
- Re: [Active4d-dev] 64-bit vers... Mike Vogt
- Re: [Active4d-dev] 64-bit ... Peter Jakobsson
- Re: [Active4d-dev] 64-bit ... Mike Vogt
- Re: [Active4d-dev] 64-bit ... Peter Jakobsson
- Re: [Active4d-dev] 64-bit ... Mike Vogt
- Re: [Active4d-dev] 64-bit ... Mike Vogt
- Re: [Active4d-dev] 64-bit ... Brad Perkins
- Re: [Active4d-dev] 64-bit version Brad Perkins
- Re: [Active4d-dev] 64-bit version Steve Alex
