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On 6/22/11 11:36 AM, Aparajita Fishman wrote:
>> Am I interpreting correctly that we could use 4D v12 64 bit server with your 
>> 64 bit stub as long as we configured Active4D for "4D Client as a Web 
>> Server"?
> Correct, you would have to use a client to be the web server, so all is not 
> lost.
>
Am I correct that any web server (Active4D) performance gains you
might hope for in moving to 64-bit V12 would be negligible?

And you are saying the only way you could run Active4D w/ 4D V12
64-bit is using the web server as a client?

-- Brad
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