Brad, I would think that you still get the performance benefit of a very large cache which is the primary benefit for us.
MV -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Brad Perkins Sent: Wednesday, June 22, 2011 1:45 PM To: [email protected] Subject: Re: [Active4d-dev] 64-bit version On 6/22/11 11:36 AM, Aparajita Fishman wrote: >> Am I interpreting correctly that we could use 4D v12 64 bit server with your >> 64 bit stub as long as we configured Active4D for "4D Client as a Web >> Server"? > Correct, you would have to use a client to be the web server, so all is not > lost. > Am I correct that any web server (Active4D) performance gains you might hope for in moving to 64-bit V12 would be neglible? _______________________________________________ Active4D-dev mailing list [email protected] http://mailman.aparajitaworld.com/mailman/listinfo/active4d-dev Archives: http://mailman.aparajitaworld.com/archive/active4d-dev/ _______________________________________________ Active4D-dev mailing list [email protected] http://mailman.aparajitaworld.com/mailman/listinfo/active4d-dev Archives: http://mailman.aparajitaworld.com/archive/active4d-dev/
