Steve,
Well said! Our system has evolved over 11 years and we're a small shop.  I've 
often thought of the 'time, money, and knowledge' conundrum, and each time 
4D/Active4D has come through. I hope the 64 bit problem will eventually be 
addressed, though the possibility of load balancing with Apache/4D client may 
actually scale to larger capacity than the original plan.

MV


-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Steve Alex
Sent: Wednesday, June 22, 2011 4:02 PM
To: [email protected]
Subject: Re: [Active4d-dev] 64-bit version


On Jun 22, 2011, at 2:34 PM, Mike Vogt wrote:

> Our system has several heavy lifter processes that run on another 4D client 
> that manages, processes, and administers the info coming from the web.  This 
> is the main reason we're invested in 4D.

I understand. You do have to every once in a while think  - "If I did this all 
over, how would I do it?" We did that all the time and my former employer is 
still on 4D. It is hard, especially if whatever your system does was developed 
by a one or two person shop over a number of years.  There certainly are better 
way of doing almost anything not using 4D - but do you have the time, money and 
knowledge to do it? That is usually to point that you hope the 4D will get 
their act together.

I'm still waiting for Object-Oriented 4D! Think that was what my developer told 
me years ago would fix everything:-)

Steve


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