Hi, I have good news and bad news.
The good news: It is *possible* for me to create a native 64-bit version of Active4D. I turns out I am using the wrong version of the plugin SDK for 64-bit v12. Why that is I don't want to get into, I don't feel like going on a rant right now. The bad news: Given the current demand for a native 64-bit server, it is not financially feasible for me to do it unless I dramatically raise the price from the $130 I originally said. So it is up to those who showed an interest in a 64-bit version to decide the course of action: 1. I can provide a 64-bit version that is a stub on the server and only runs on 32-bit clients. 2. I can do the extra work to have a native 64-bit version, but I will have to charge somewhere between $500-700 for that version, and it probably won't be ready until the end of July. I'm open to suggestions. Many thanks, Aparajita www.aparajitaworld.com "If you dare to fail, you are bound to succeed." - Sri Chinmoy | www.srichinmoy.org _______________________________________________ Active4D-dev mailing list [email protected] http://mailman.aparajitaworld.com/mailman/listinfo/active4d-dev Archives: http://mailman.aparajitaworld.com/archive/active4d-dev/
