> There's nothing magic about object oriented programming that will suddenly 
> boost your productivity.
> 
> Object oriented environments are 'nice' - especially when you're doing low 
> level development or writing games where you need to reproduce the same alien 
> on the screen 20 times with different behaviors.


There isn't much point in starting a discussion about this here, because 
neither 4D nor Active4D are going to be object-oriented any time soon. But let 
me just say that perhaps the lack of an object-oriented language in 4D has 
colored your view. I have been using object-oriented languages for 20 years, 
and from experience I can say that the reality is quite different than what you 
described.

Actually, I originally wrote ObjectTools (20 years ago!) so that I could use 
object-oriented programming with 4D, on a project that was decidedly not low 
level -- it was the real-time workstation used by the stock traders at JP 
Morgan. They told me that every minute the system was down would cost them 
something like $10,000, so it had to be robust. We had a three programmer team, 
and thanks to ObjectTools and object-oriented programming, from the moment it 
went live it had zero bugs.

Many thanks,

   Aparajita
   www.aparajitaworld.com

   "If you dare to fail, you are bound to succeed."
   - Sri Chinmoy   |   www.srichinmoy.org

_______________________________________________
Active4D-dev mailing list
[email protected]
http://mailman.aparajitaworld.com/mailman/listinfo/active4d-dev
Archives: http://mailman.aparajitaworld.com/archive/active4d-dev/

Reply via email to