> There's nothing magic about object oriented programming that will suddenly > boost your productivity. > > Object oriented environments are 'nice' - especially when you're doing low > level development or writing games where you need to reproduce the same alien > on the screen 20 times with different behaviors.
There isn't much point in starting a discussion about this here, because neither 4D nor Active4D are going to be object-oriented any time soon. But let me just say that perhaps the lack of an object-oriented language in 4D has colored your view. I have been using object-oriented languages for 20 years, and from experience I can say that the reality is quite different than what you described. Actually, I originally wrote ObjectTools (20 years ago!) so that I could use object-oriented programming with 4D, on a project that was decidedly not low level -- it was the real-time workstation used by the stock traders at JP Morgan. They told me that every minute the system was down would cost them something like $10,000, so it had to be robust. We had a three programmer team, and thanks to ObjectTools and object-oriented programming, from the moment it went live it had zero bugs. Many thanks, Aparajita www.aparajitaworld.com "If you dare to fail, you are bound to succeed." - Sri Chinmoy | www.srichinmoy.org _______________________________________________ Active4D-dev mailing list [email protected] http://mailman.aparajitaworld.com/mailman/listinfo/active4d-dev Archives: http://mailman.aparajitaworld.com/archive/active4d-dev/
