On Mon, 27 Oct 2014, Alex Smith wrote: > Things that have traditionally consistently been of high economic value: For "traditionally" defined since 2007. Before 2007, the three pillars were (1) the ability to distribute proposals, (2) voting on proposals, and (3) making up for your rules breakages. This was repeated for several economies until the Contracts era. The idea of paying to distribute a proposal is simple. Proposals make work for everyone (voters and officers). Writing a proposal is an aspect of gameplay that's the "creative" part, paying for all of Agora to review and vote on it is the cost of being creative. There was almost always a free path for the "work" proposals (ones submitted out of duty to fix bugs). Since 2007, the "Pay to write a proposal? Agora should be paying *me* to write this!" attitude has really not been a boon for gameplay. -G.
- DIS: Protos: bring back contracts! Tanner Swett
- Re: DIS: Protos: bring back contracts! Eritivus
- Re: DIS: Protos: bring back contracts! Alex Smith
- Re: DIS: Protos: bring back contracts! Kerim Aydin
- Re: DIS: Protos: bring back contracts! Alex Smith
- Re: DIS: Protos: bring back contract... Sprocklem
- Re: DIS: Protos: bring back cont... Alex Smith
- Re: DIS: Protos: bring back ... Sprocklem
- Re: DIS: Protos: bring back ... Alex Smith
- Re: DIS: Protos: bring back ... Kerim Aydin
- Re: DIS: Protos: bring back ... Alex Smith
- Re: DIS: Protos: bring back ... Kerim Aydin
- Re: DIS: Protos: bring back ... Alex Smith
- Re: DIS: Protos: bring back ... Jonatan Kilhamn
- Re: DIS: Protos: bring back ... Sprocklem
- Re: DIS: Protos: bring back ... Jonatan Kilhamn
- Re: DIS: Protos: bring back ... Kerim Aydin
- Re: DIS: Protos: bring back ... omd
- Re: DIS: Protos: bring back contract... Kerim Aydin
- Re: DIS: Protos: bring back cont... Ørjan Johansen