On Mon, 27 Oct 2014, Kerim Aydin wrote:
As I said, that's the dominant opinion right now.It *wasn't* the opinion of the game circa 2001, and it worked fine. In fact, it was the most traded section of the economy.
Idea: Make the reward for having a proposal distributed something you need for the rest of the game.
Possibly have two different rewards dependent on whether the proposal passes or fails.
Greetings, Ørjan.