On Mon, 27 Oct 2014, Kerim Aydin wrote:

As I said, that's the dominant opinion right now.

It *wasn't* the opinion of the game circa 2001, and it worked fine.
In fact, it was the most traded section of the economy.

Idea: Make the reward for having a proposal distributed something you need for the rest of the game.

Possibly have two different rewards dependent on whether the proposal passes or fails.

Greetings,
Ørjan.

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