On Mon, Oct 27, 2014 at 12:14 PM, Kerim Aydin <ke...@u.washington.edu> wrote:
> The idea of paying to distribute a proposal is simple.  Proposals make
> work for everyone (voters and officers).  Writing a proposal is an aspect
> of gameplay that's the "creative" part, paying for all of Agora to
> review and vote on it is the cost of being creative.
>
> There was almost always a free path for the "work" proposals (ones
> submitted out of duty to fix bugs).

The funny thing is that I think this also perhaps ought to be
backwards.  Some bugs are serious, most are not.  Considering how easy
they are to write, minor "work" proposals create a relatively large
amount of work for voters and officers while having little benefit.

Meanwhile, good gameplay proposals make the game more interesting, are
at most a few per year and really do deserve reward IMO.  Admittedly,
it's hard to predict in advance what proposals will be good in
practice... maybe create a "Best Quarterly Proposal" competition with
a high reward?

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