On Mon, Oct 27, 2014 at 12:14 PM, Kerim Aydin <ke...@u.washington.edu> wrote: > The idea of paying to distribute a proposal is simple. Proposals make > work for everyone (voters and officers). Writing a proposal is an aspect > of gameplay that's the "creative" part, paying for all of Agora to > review and vote on it is the cost of being creative. > > There was almost always a free path for the "work" proposals (ones > submitted out of duty to fix bugs).
The funny thing is that I think this also perhaps ought to be backwards. Some bugs are serious, most are not. Considering how easy they are to write, minor "work" proposals create a relatively large amount of work for voters and officers while having little benefit. Meanwhile, good gameplay proposals make the game more interesting, are at most a few per year and really do deserve reward IMO. Admittedly, it's hard to predict in advance what proposals will be good in practice... maybe create a "Best Quarterly Proposal" competition with a high reward?