On Thu, Aug 17, 2017 at 8:52 AM, Kerim Aydin <ke...@u.washington.edu> wrote: > > > On Thu, 17 Aug 2017, Alex Smith wrote: >> On Thu, 2017-08-17 at 00:48 -0400, Owen Jacobson wrote: >> > Per Rule 2166 (“Assets”), I indent, without objection, to destroy >> > Agora, no sooner than August 20th 2017, 01:00, Eastern time. >> >> Just to make sure, I object. (We have several protections against >> actions that make the game nonexistent or unplayable, so it's likely >> that this couldn't succeed. It's possible, though, that destroying >> Agora has an effect that doesn't make the nomic we're playing >> unplayable. What does it mean to destroy a nomic anyway?) > > Well, by common definition, if a nomic by its own rules was "destroyed", > I'd say that instance of it would "cease to exist" and it would > basically say "this nomic has ended, game over." >
True. Rules 101 and 1698 prevent it, in this case, and you'd have to repeal both to make it work (or pass a rule of greater power). Would anyone object to raising them to power 4, or 3.9, or something, just to prevent this from accidentally happening? -Aris