On Thu, Aug 17, 2017 at 8:52 AM, Kerim Aydin <ke...@u.washington.edu> wrote:
>
>
> On Thu, 17 Aug 2017, Alex Smith wrote:
>> On Thu, 2017-08-17 at 00:48 -0400, Owen Jacobson wrote:
>> > Per Rule 2166 (“Assets”), I indent, without objection, to destroy
>> > Agora, no sooner than August 20th 2017, 01:00, Eastern time.
>>
>> Just to make sure, I object. (We have several protections against
>> actions that make the game nonexistent or unplayable, so it's likely
>> that this couldn't succeed. It's possible, though, that destroying
>> Agora has an effect that doesn't make the nomic we're playing
>> unplayable. What does it mean to destroy a nomic anyway?)
>
> Well, by common definition, if a nomic by its own rules was "destroyed",
> I'd say that instance of it would "cease to exist" and it would
> basically say "this nomic has ended, game over."
>

True. Rules 101 and 1698 prevent it, in this case, and you'd have to
repeal both to make it work (or pass a rule of greater power). Would
anyone object to raising them to power 4, or 3.9, or something, just
to prevent this from accidentally happening?

-Aris

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