No, I just didn't state my regret specifically on that one haha, it seems fine.
And having my zombie vote FOR proposals that i swore to oppose and destroy is counter to my intent, if not the pledge's wording. On Tue, Jul 2, 2019 at 12:07 PM Jason Cobb <jason.e.c...@gmail.com> wrote: > Are you strongly against 8196 (I know that it adds text)? Is there > something materially wrong with it that I should fix later? > > Also, you could make Tarhalindur vote FOR the ones that you can't due to > your pledge (I think, depending on the wording of the pledge). > > Jason Cobb > > On 7/1/19 10:04 PM, Rebecca wrote: > > TTttPF again oops > > > > On Tue, Jul 2, 2019 at 12:03 PM Rebecca <edwardostra...@gmail.com> > wrote: > > > >> ttttttttttttttttttpf > >> > >> On Tue, Jul 2, 2019 at 12:03 PM Rebecca <edwardostra...@gmail.com> > wrote: > >> > >>> Reminder that I am still pledged to vote AGAINST anything that adds > words > >>> to the rules > >>> > >>> I vote as follows. I also act on Tarhalindur's behalf to vote as > follows. > >>> > >>> 8196 Jason Cobb, Falsifian 1.7 Perfecting pledges (v1.2) > >>> AGAINST > >>> 8197 G. none no power is all powerful > >>> AGAINST > >>> 8198 Jason Cobb 1.0 Be gone, foul demon! > >>> AGAINST, the ritual is fun. > >>> 8199 Jason Cobb 3.0 Fixing instant runoff > >>> With regret, AGAINST due to my pledge > >>> 8200 Aris, G. 3.0 Sane AI Defaulting > >>> With regret, AGAINST due to my pledge > >>> 8201 Aris 3.0 Just Make Them Write It Out > >>> FOR > >>> > >>> > >>> On Tue, Jul 2, 2019 at 11:56 AM Aris Merchant < > >>> thoughtsoflifeandligh...@gmail.com> wrote: > >>> > >>>> I hereby distribute each listed proposal, initiating the Agoran > >>>> Decision of whether to adopt it, and removing it from the proposal > >>>> pool. For this decision, the vote collector is the Assessor, the > >>>> quorum is 7, the voting method is AI-majority, and the valid > >>>> options are FOR and AGAINST (PRESENT is also a valid vote, as are > >>>> conditional votes). > >>>> > >>>> ID Author(s) AI Title > >>>> > >>> > --------------------------------------------------------------------------- > >>>> 8196 Jason Cobb, Falsifian 1.7 Perfecting pledges (v1.2) > >>>> 8197 G. none no power is all powerful > >>>> 8198 Jason Cobb 1.0 Be gone, foul demon! > >>>> 8199 Jason Cobb 3.0 Fixing instant runoff > >>>> 8200 Aris, G. 3.0 Sane AI Defaulting > >>>> 8201 Aris 3.0 Just Make Them Write It Out > >>>> > >>>> > >>>> The proposal pool is currently empty. > >>>> > >>>> The full text of the aforementioned proposal(s) is included below. > >>>> > >>>> ////////////////////////////////////////////////////////////////////// > >>>> ID: 8196 > >>>> Title: Perfecting pledges (v1.2) > >>>> Adoption index: 1.7 > >>>> Author: Jason Cobb > >>>> Co-authors: Falsifian > >>>> > >>>> > >>>> [Comment: This clarifies the wording to explicitly use both the time > >>>> window and penalty specified in the Oath. This also specifies that > >>>> pledges can only be violated once.] > >>>> > >>>> Amend the first paragraph of Rule 2450 ("Pledges") to read: > >>>> > >>>> If a Player makes a clear public pledge (syn. Oath) to perform (or > >>>> refrain from performing) certain actions, then breaking the pledge > >>>> within the pledge's time window is the Class N crime of > >>>> Oathbreaking. If the pledge specifically states that the pledge is > >>>> under penalty of a Class A crime, where A is an integer not less > >>>> than 1, then N is A; otherwise, N is 2. If the pledge specifically > >>>> states that it operates only for a certain time window, and if that > >>>> time window is prospective and not retrospective, then it operates > >>>> only for that time window; otherwise, the pledge operates for 60 > >>>> days. It is impossible to commit the crime of Oathbreaking multiple > >>>> times for a single pledge; breaking a single pledge multiple times > >>>> constitutes a single crime. > >>>> > >>>> ////////////////////////////////////////////////////////////////////// > >>>> ID: 8197 > >>>> Title: no power is all powerful > >>>> Adoption index: none > >>>> Author: G. > >>>> Co-authors: > >>>> > >>>> > >>>> Create the following Rule, "Supreme Power", Power=4: > >>>> > >>>> G. CAN make arbitrary changes to the gamestate by announcement. > >>>> > >>>> ////////////////////////////////////////////////////////////////////// > >>>> ID: 8198 > >>>> Title: Be gone, foul demon! > >>>> Adoption index: 1.0 > >>>> Author: Jason Cobb > >>>> Co-authors: > >>>> > >>>> > >>>> Repeal Rule 2596 ("The Ritual"). > >>>> > >>>> ////////////////////////////////////////////////////////////////////// > >>>> ID: 8199 > >>>> Title: Fixing instant runoff > >>>> Adoption index: 3.0 > >>>> Author: Jason Cobb > >>>> Co-authors: > >>>> > >>>> > >>>> Amend item 3 of the only list of Rule 2528 ("Voting Methods") to read: > >>>> > >>>> 3. For an instant runoff decision, non-empty ordered lists for > which > >>>> each element is a valid option. > >>>> > >>>> ////////////////////////////////////////////////////////////////////// > >>>> ID: 8200 > >>>> Title: Sane AI Defaulting > >>>> Adoption index: 3.0 > >>>> Author: Aris > >>>> Co-authors: G. > >>>> > >>>> > >>>> Amend Rule 1950 (Decisions with Adoption Indices) by replacing: > >>>> Adoption index is an untracked switch possessed by Agoran > >>>> decisions and proposals, whose value is either "none" (default) or > >>>> an integral multiple of 0.1 from 1.0 to 9.9. > >>>> with: > >>>> Adoption index (AI) is an untracked switch possessed by Agoran > >>>> decisions and proposals. For decisions, the possible values are > >>>> "none" (default) or integral multiples of 0.1 from 1.0 to 9.9. > >>>> For proposals, the possible values are integral multiples of 0.1 > >>>> from 1.0 to 9.9 (default 1.0). > >>>> > >>>> ////////////////////////////////////////////////////////////////////// > >>>> ID: 8201 > >>>> Title: Just Make Them Write It Out > >>>> Adoption index: 3.0 > >>>> Author: Aris > >>>> Co-authors: > >>>> > >>>> > >>>> [It's terribly confusing for everyone to leave out a proposal title. > >>>> Leaving > >>>> out AI only works if it's 1.0 anyway, and confuses me every time I see > >>> it. > >>>> I usually spend like a solid minute checking that I haven't missed > >>>> something > >>>> as Promotor and that the proposal is effective at that power as a > >>> player. > >>>> Just making these fields mandatory would save everyone so much trouble > >>> and > >>>> be only marginally more work for authors.] > >>>> > >>>> Amend Rule 2350, "Proposals", by changing the first paragraph, > including > >>>> the following list, to read in full: > >>>> > >>>> A proposal is an entity consisting of a body of text and > >>>> other attributes. A player CAN create a proposal by announcement, > >>>> specifying its text, an associated title, and a valid adoption > index, > >>> and > >>>> optionally specifying a list of co-authors (who must be persons > other > >>>> than the author). > >>>> > >>>> ////////////////////////////////////////////////////////////////////// > >>>> > >>> > >>> -- > >>> From R. Lee > >>> > >> > >> -- > >> From R. Lee > >> > > > -- >From R. Lee