Yikes.  Okay let me be clear: I don't work on Market, I am not responsible
for Market, I probably know less about this than you because I haven't read
through the documentation.  I am just giving my personal opinion.  If it
conflicts with anything in the TOS, I am wrong.

But personally, I think this has the potential to be a way way better
approach to dealing with paid apps than up-front payments, for both users
and developers.  Hopefully it is all kosher with Market.

On Fri, Feb 4, 2011 at 3:08 PM, Brad Gies <rbg...@gmail.com> wrote:

> Dianne,
>
> Your "Have the full app running with ads, and the user able to pay to get
> rid of the ads" comment really resonated with me :).
>
> Are you sure this is an approved use of the "In App Billing"? If it is, it
> solves most of the what I need right now. I've read most (not all) of the
> documentation, but haven't clarified that point yet.
>
> Hah... can I quote your email if I try it and am told it's not in the Terms
> of Service ? :).
>
>
> Sincerely,
>
> Brad Gies
> -----------------------------------------------------------------------
> Bistro Bot - Bistro Blurb
> http://bgies.com            http://nocrappyapps.com
> http://bistroblurb.com      http://forcethetruth.com
> http://ihottonight.com
> -----------------------------------------------------------------------
> Everything in moderation, including abstinence (paraphrased)
>
> Every person is born with a brain... Those who use it well are the
> successful happy ones - Brad Gies
>
> Adversity can make or break you... It's your choice... Choose wisely - Brad
> Gies
>
> Never doubt that a small group of thoughtful, committed people can
> change the world. Indeed. It is the only thing that ever has - Margaret
> Mead
>
>
> On 04/02/2011 2:56 PM, Dianne Hackborn wrote:
>
>> On Fri, Feb 4, 2011 at 12:17 PM, Kostya Vasilyev <kmans...@gmail.com<mailto:
>> kmans...@gmail.com>> wrote:
>>
>>    I'm just concerned that it might deter purchases for lite to pro
>>    conversions.
>>     For buying in-game gems or potions it shouldn't really matter,
>>    those are impulse purchases and for smaller amounts too.
>>
>>
>> Why would it deter payments?
>>
>> Here's the main value I see in the refund period: there is something you
>> are purchasing, that you haven't actually been able yet to even try to
>> download and install, so really have no idea what you are getting.  Being
>> able to get a refund if it is not what you want, buggy, or has other issues
>> is important to have any confidence in buying in that situation.
>>
>> Using in-app purchases within an app is entirely different though.
>>  Consider the same situation with a lite vs. pro version: you downloaded the
>> app for free, have been using it for however long you want (or however long
>> the developer will let you), and have no decided it is worth spending $X to
>> purchase it (or unlock a certain feature etc).  What benefit does a refund
>> period really give you here?
>>
>> Or look at this another way: the beauty of using in-app purchases for all
>> of this is that *you* are in complete control of the user experience through
>> this thing.  All you need to do is get the user to download and run your
>> free app, and after that you get to decide exactly how you want to interact
>> with the user towards paying for the app.  All in-app billing provides is
>> the final point where the user has decided "yes it is worth the money, I am
>> paying."  So you can do all kinds of things:
>>
>> - Have the full app running as a limited time trial, after which the user
>> must purchase to continue using.
>> - Have the full app running with ads, and the user able to pay to get rid
>> of the ads.
>> - Have limited features available in the free app, with a payment to
>> unlock the full features (or even multiple payment options to unlock
>> different features).
>> - Allow the user to try out for-pay features for a limited amount of time.
>> - Show a nag message every now and then encouraging the user to pay for
>> your app to encourage further development.
>> - And on and on!
>>
>> And in all of these cases, it is clear that the interactions here are
>> directly between you as the app developer and your users, with Market now
>> just being the point where the user hands over some cash.
>>
>> --
>> Dianne Hackborn
>> Android framework engineer
>> hack...@android.com <mailto:hack...@android.com>
>>
>>
>> Note: please don't send private questions to me, as I don't have time to
>> provide private support, and so won't reply to such e-mails.  All such
>> questions should be posted on public forums, where I and others can see and
>> answer them.
>>
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-- 
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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