So one thing I haven't found yet.. is in-app only for 2.3 and later apps? Or
is the SDK going to work for 2.0+? Given that 2.1 and 2.2 are the majority
market, with 2.3 going to be building up this year, I am fine with it
targeting that, but if it's 2.3 and later, that kinda sucks because it will
be a while before we can really tap into a larger market of 2.3+ devices.


On Sat, Feb 12, 2011 at 1:54 AM, Miguel Morales <therevolti...@gmail.com>wrote:

> I have tried to implement code using the provided example project.
> Although you can get some work done, the lack of a 2.3 market version
> really hurts testing.
>
> I have tried running the Dungeon app on a 1.6 device with no luck.
>
> On Sat, Feb 5, 2011 at 2:14 PM, fooyee <reloadingthej...@gmail.com> wrote:
> > switching gears a bit, has anyone tried out the in-app billing
> > (dungeon.java) sample provided by Google? Is it working OK?
> >
> > On Feb 5, 9:47 pm, Justin Giles <jtgi...@gmail.com> wrote:
> >> Ok, you two.  Now I'm hungry for a donut while I'm doing my laundry!
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >> On Sat, Feb 5, 2011 at 10:10 AM, Kostya Vasilyev <kmans...@gmail.com>
> wrote:
> >> > 05.02.2011 18:59, Maps.Huge.Info (Maps API Guru) пишет:
> >>
> >> >  I believe being able to provide refunds is important. When you go to
> a
> >> >>>> real-world store
> >>
> >> >>> Since a user upgrading to a "pro" version isn't buying anything
> >> >> tangible, it's more like going into a donut shop, buying a donut and
> >> >> eating it. How many consumers ask for refunds at that point? Under
> >> >> some circumstances, a refund is called for but not in the same way as
> >> >> a consumer returning an unopened package that can be resold.
> >>
> >> > That's a different type of product, more like a health potion in an
> RPG
> >> > game. You might call it a "virtual consumable".
> >>
> >> >  To me, issuing a refund for a software product is only to be done
> >> >> under some unusual circumstance not because of buyer remorse. The
> >> >> donut has been eaten and that's that.
> >>
> >> > For a virtual consumable, yes.
> >>
> >> > But I'm talking specifically about upgrading from lite to pro, which
> is not
> >> > a consumable at all.
> >>
> >> > It's the right to use the software in a certain way, to repeatedly
> perform
> >> > certain tasks, and is more like buying... hmm... a microwave or a
> washing
> >> > machine, not a donut.
> >>
> >> >  -John Coryat
> >>
> >> > --
> >> > Kostya Vasilyev -- WiFi Manager + pretty widget --
> >> >http://kmansoft.wordpress.com
> >>
> >> > --
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>
> --
> ~ Jeremiah:9:23-24
> Android 2D MMORPG: http://developingthedream.blogspot.com/,
> http://www.youtube.com/user/revoltingx
>
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