This:

http://developer.android.com/guide/market/billing/billing_about.html

says:

In-app billing relies on version 2.3.0 (and higher) of the Android Market application, which may not be available yet.

and doesn't say anything about the platform version.

-- Kostya

12.02.2011 21:56, Kevin Duffey пишет:
So one thing I haven't found yet.. is in-app only for 2.3 and later apps? Or is the SDK going to work for 2.0+? Given that 2.1 and 2.2 are the majority market, with 2.3 going to be building up this year, I am fine with it targeting that, but if it's 2.3 and later, that kinda sucks because it will be a while before we can really tap into a larger market of 2.3+ devices.


On Sat, Feb 12, 2011 at 1:54 AM, Miguel Morales <therevolti...@gmail.com <mailto:therevolti...@gmail.com>> wrote:

    I have tried to implement code using the provided example project.
    Although you can get some work done, the lack of a 2.3 market version
    really hurts testing.

    I have tried running the Dungeon app on a 1.6 device with no luck.

    On Sat, Feb 5, 2011 at 2:14 PM, fooyee <reloadingthej...@gmail.com
    <mailto:reloadingthej...@gmail.com>> wrote:
    > switching gears a bit, has anyone tried out the in-app billing
    > (dungeon.java) sample provided by Google? Is it working OK?
    >
    > On Feb 5, 9:47 pm, Justin Giles <jtgi...@gmail.com
    <mailto:jtgi...@gmail.com>> wrote:
    >> Ok, you two.  Now I'm hungry for a donut while I'm doing my
    laundry!
    >>
    >>
    >>
    >>
    >>
    >>
    >>
    >> On Sat, Feb 5, 2011 at 10:10 AM, Kostya Vasilyev
    <kmans...@gmail.com <mailto:kmans...@gmail.com>> wrote:
    >> > 05.02.2011 18:59, Maps.Huge.Info <http://Maps.Huge.Info>
    (Maps API Guru) пишет:
    >>
    >> >  I believe being able to provide refunds is important. When
    you go to a
    >> >>>> real-world store
    >>
    >> >>> Since a user upgrading to a "pro" version isn't buying anything
    >> >> tangible, it's more like going into a donut shop, buying a
    donut and
    >> >> eating it. How many consumers ask for refunds at that point?
    Under
    >> >> some circumstances, a refund is called for but not in the
    same way as
    >> >> a consumer returning an unopened package that can be resold.
    >>
    >> > That's a different type of product, more like a health potion
    in an RPG
    >> > game. You might call it a "virtual consumable".
    >>
    >> >  To me, issuing a refund for a software product is only to be
    done
    >> >> under some unusual circumstance not because of buyer
    remorse. The
    >> >> donut has been eaten and that's that.
    >>
    >> > For a virtual consumable, yes.
    >>
    >> > But I'm talking specifically about upgrading from lite to
    pro, which is not
    >> > a consumable at all.
    >>
    >> > It's the right to use the software in a certain way, to
    repeatedly perform
    >> > certain tasks, and is more like buying... hmm... a microwave
    or a washing
    >> > machine, not a donut.
    >>
    >> >  -John Coryat
    >>
    >> > --
    >> > Kostya Vasilyev -- WiFi Manager + pretty widget --
    >> >http://kmansoft.wordpress.com
    >>
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