This:
http://developer.android.com/guide/market/billing/billing_about.html
says:
In-app billing relies on version 2.3.0 (and higher) of the Android
Market application, which may not be available yet.
and doesn't say anything about the platform version.
-- Kostya
12.02.2011 21:56, Kevin Duffey пишет:
So one thing I haven't found yet.. is in-app only for 2.3 and later
apps? Or is the SDK going to work for 2.0+? Given that 2.1 and 2.2 are
the majority market, with 2.3 going to be building up this year, I am
fine with it targeting that, but if it's 2.3 and later, that kinda
sucks because it will be a while before we can really tap into a
larger market of 2.3+ devices.
On Sat, Feb 12, 2011 at 1:54 AM, Miguel Morales
<therevolti...@gmail.com <mailto:therevolti...@gmail.com>> wrote:
I have tried to implement code using the provided example project.
Although you can get some work done, the lack of a 2.3 market version
really hurts testing.
I have tried running the Dungeon app on a 1.6 device with no luck.
On Sat, Feb 5, 2011 at 2:14 PM, fooyee <reloadingthej...@gmail.com
<mailto:reloadingthej...@gmail.com>> wrote:
> switching gears a bit, has anyone tried out the in-app billing
> (dungeon.java) sample provided by Google? Is it working OK?
>
> On Feb 5, 9:47 pm, Justin Giles <jtgi...@gmail.com
<mailto:jtgi...@gmail.com>> wrote:
>> Ok, you two. Now I'm hungry for a donut while I'm doing my
laundry!
>>
>>
>>
>>
>>
>>
>>
>> On Sat, Feb 5, 2011 at 10:10 AM, Kostya Vasilyev
<kmans...@gmail.com <mailto:kmans...@gmail.com>> wrote:
>> > 05.02.2011 18:59, Maps.Huge.Info <http://Maps.Huge.Info>
(Maps API Guru) пишет:
>>
>> > I believe being able to provide refunds is important. When
you go to a
>> >>>> real-world store
>>
>> >>> Since a user upgrading to a "pro" version isn't buying anything
>> >> tangible, it's more like going into a donut shop, buying a
donut and
>> >> eating it. How many consumers ask for refunds at that point?
Under
>> >> some circumstances, a refund is called for but not in the
same way as
>> >> a consumer returning an unopened package that can be resold.
>>
>> > That's a different type of product, more like a health potion
in an RPG
>> > game. You might call it a "virtual consumable".
>>
>> > To me, issuing a refund for a software product is only to be
done
>> >> under some unusual circumstance not because of buyer
remorse. The
>> >> donut has been eaten and that's that.
>>
>> > For a virtual consumable, yes.
>>
>> > But I'm talking specifically about upgrading from lite to
pro, which is not
>> > a consumable at all.
>>
>> > It's the right to use the software in a certain way, to
repeatedly perform
>> > certain tasks, and is more like buying... hmm... a microwave
or a washing
>> > machine, not a donut.
>>
>> > -John Coryat
>>
>> > --
>> > Kostya Vasilyev -- WiFi Manager + pretty widget --
>> >http://kmansoft.wordpress.com
>>
>> > --
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