I am not going to continue to argue this, but no. It does not. You are tying your game to a particular device with a particular behavior. As I said, it is perfectly possible for someone to make a Tegra 2 tablet that is portrait dominant and now what have you done? Made sure your game would be in the slow case. With no way for the user to get out of it. You don't get to complain about fragmentation at that point. :p
Re: On Thu, Jun 16, 2011 at 6:20 PM, Robert Massaioli <robertmassai...@gmail.com > wrote: > As for what you said about not having certain optimisations for various > layouts, well, when you go from 60 fps down to 30 fps (as was demonstrated > in the video) it starts to look much more like a bug and much less like a > missing optimisation. > Well it isn't. I just told you what it is. So are you saying I lied to you? Thanks. Btw, the first iPad generally ran at 30fps. Just to keep this in perspective. -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en