cyrket.com On Tue, Mar 31, 2009 at 11:19 PM, Felipe (Noa Technologies) <[email protected]> wrote: > > Damn! Well, good thing we have the 24 hour return policy! My feelings > won't be hurt. :) > I assume she was able to get it running. That is the thing that I was > worried the most. > Any feedback, good or bad is great. This is the first attempt so > things can only get better from here. Well, time to start working on > the next game. > > By the way, how do you guys (developers) see the feedback from > customers. Do you have to have a G1 to see feedback? > > Thanks for the quick response. > > Felipe > > On Mar 31, 4:12 pm, Streets Of Boston <[email protected]> wrote: >> Yep, it's there. >> >> Check your google checkout account. At least one already bought it >> (Melissa), although she wasn't too complimentuous... >> >> On Mar 31, 4:01 pm, "Felipe (Noa Technologies)" <[email protected]> >> wrote: >> >> >> >> > Hello, >> >> > I've just published a paid game called PolyBreaker3D about an hour >> > ago. Unfortunately because I have a developer phone and because I >> > decided to protect it I cannot verify whether it can bee seen in the >> > market. Does anybody know what is the turnaround for this. Can >> > somebody with a G1 do a quick check to see if my game shows up in the >> > market? >> >> > Thanks a lot! >> >> > Felipe- Hide quoted text - >> >> - Show quoted text - > > >
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