I can run it in my own developer phone. I had not tested it on a G1.

On Mar 31, 4:27 pm, Streets Of Boston <[email protected]> wrote:
> What do you mean by
>   "I assume she was able to get it running. That is the thing that I
> was worried the most" ?
>
> You don't know if your app can be started/ran by customers?
>
> On Mar 31, 4:21 pm, "Felipe (Noa Technologies)" <[email protected]>
> wrote:
>
>
>
> > Thanks. I can see Melisa's comment. Ho well. She can always return it.
>
> > On Mar 31, 4:18 pm, Peli <[email protected]> wrote:
>
> > > It seems to appear 
> > > here:http://www.cyrket.com/package/com.noatechnologies.android.polybreaker3d
>
> > > Peli
>
> > > On Mar 31, 10:01 pm, "Felipe (Noa Technologies)"
>
> > > <[email protected]> wrote:
> > > > Hello,
>
> > > > I've just published a paid game called PolyBreaker3D about an hour
> > > > ago. Unfortunately because I have a developer phone and because I
> > > > decided to protect it I cannot verify whether it can bee seen in the
> > > > market. Does anybody know what is the turnaround for this. Can
> > > > somebody with a G1 do a quick check to see if my game shows up in the
> > > > market?
>
> > > > Thanks a lot!
>
> > > > Felipe- Hide quoted text -
>
> > > - Show quoted text -- Hide quoted text -
>
> > - Show quoted text -- Hide quoted text -
>
> - Show quoted text -
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