Re: operation redspot. The final debriefing.
Hi.
Here are two ideas, which might make most people happy.
The first idea:
Make the game so it tracks the players skills like fighting, avoiding getting hit etc. Then calculate all the players skills and put the players into different categories based on their skills. The idea is that people on the same skill level or skill category should only be able to fight together. When a player have got better skills, they move to the next category.
My second idea, which is similar to the previous ideas about different maps:
No need to put the players on different maps. Why? Because people can learn from other players.
The players will be in different categories based on how many items they've found. Players can only fight and get hit by other players in the same category, and properly only see players in the same category to avoid some confusion. In this way, players will naturally play with people on their own level.
Thoughts and comments are very
much welcome.
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