Re: operation redspot. The final debriefing.
couple of things to think about.
1. resetting every 2 h, 6 is just too long IMO.
2. bases cap at 50k health. RTU will get pisst, but it will balance the game.
3. an item limit. say around 30 objects, not counting how much of them you have, for example, 13 item grabbers and 1 shield will count as 2 items.
4. add a limit to bases storage, same thing as inventory, 30 or even less. this will stop items piling up over time.
5. if you put food in the base, make it use more gass, sinse food needs to stay cold or else it goes bad. someone could say you don't know what type of food it is, and this is true. i recall the sound of it, and it doesn't sound like chips or that type of food.
that's it for ideas, i'll post if i think of more.
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