Re: Trying to find a game to call home

I would not recommend Clok based on the fact that it is extremely laggy, there are some bugs, and the parser is complete and utter crap. You'll be fighting with the system more than playing and enjoying. The crafting is watered down to some other MUDs I've seen and feels unsophisticated to me.

With that negativity out of the way, Geas sounds like its your cup of tea. There is monster bashing, but there are peaceful ways to make an existance. There are 7 deities you can choose one to warship. They are, in no particular order: Asral, Gwen, Sathonys, Taniel, Zhakrin and Evren. You might warship Gwen, she is a loving goddess who looks disfavoribly on bloodshed. There are guilds, all of which a player is guildmaster. The guilds are divided into several categories, main, this being of a political / religious organization, laymen, involving things such as alchemy, herbalism and music making. Also there are race guilds, which only if you are a member of that race can you e nter. As well as craftsman guilds. The system works like this, you can be a member of one main guild and one laymen guild, or two laymen guilds. Craftsmen guilds are different in that you can become a full member of one, however, you can join multiple others as a guest, in which a fee is due once a year. The craftsman guilds often rely on the use of special equipment, found in the guild halls. There is no OOC channel, however a newbie line exists, which you can switch off and which will be denied further use to you once you surpass 5 days worth of gameplay. This is 5 days worth of active gameplay hours, not like I play monday and friday I'm not eligible anymore. I would say that fighting is a part of the game no matter what your profession is, but you can certainly minimize it. Some players do not fight at all, although I don't see how this works. Trappers and Tanners for instance will require furs and skins to do their work. This also is the case for several others. Alche my is a nice way to survive. You would need to gather herbs, make potions and sell herbs and stuff like that. The one thing I can tell you about Geas that is a bit annoying is that the big players aren't on that much. I have seen this over and over again with multiple characters. So, laymen guilds and main guilds involve finding someone to be a mentor for you, in which case you're gonna have to find someone. You can leave your name as a potential applicant, and some guilds will offer to call a master, however this is dependant on whether that person is online or not, and so on, so it can take a while to get established in a guild. Craftsman guilds you can join immediately via the NPC who will offer and you just hit Y when prompted.

The connection info is geas.de 3333.

If you can't get in, disconnect and try again, and you will be in. This happens on occasion, I don't know why.

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