Re: getting jaws to work properly with bgt games
This problem is literaerly impossible to fix without FS changing the way JAWS does keyboard hooking. As it stands, JAWS checks all the keys and then sends them back to Windows. And for apps that just use the Windows API this is fine. However for anything trying to access the keyboard directly, like directX, what JAWS sends back is lost. So BGT installs its own keyhook, which gets around the problem of JAWS, but as a result it doesn't know what keys are being pressed which is why you don't get speech interrupt.
So as Dark said, the only thing you can do is either play using SAPI or with another screen reader until FS fixes this problem. And considering it's been around for many many years (this is why older audiogames told you to quit your Screen Reader, as most people did use JAWS at the time) it's unlikely you'll get a JAWS fix.
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