Re: Aardwolf soundpack?
I've gotten to tier 1 (as opposed to tier 0) using a venomist on Aardwolf. What I can tell you is that it can be very, very fast, but it's also really draconian when it comes to a few things.
1. Quest gear. You're sort of expected to quest religiously, and that gets super dull after awhile. I hadn't done it, and while I did manage, I was pretty weak compared to most, so I found myself slumming a lot (fighting below my level).
2. Area goals. There is an infuriating amount of "guess the syntax" sometimes, and that's just not fun. I don't mind puzzles. I do mind knowing exactly what I have to do and not knowing the command to do it. Even with that said, I did something like 70 or 71 goals, I think, before I dropped Aardwolf, possibly forever.
If you like hack and slash, Aard's great. You will never, ever want for areas to run around in. There's also some really neat class stuff.
If you like a tight fantasy theme, go elsewhere. There's modern, sci-fi, high fantasy and a whole mishmash of stuff. Most of it's not proprietary, but I think they had/have an Oz area which people use for levelling, as well as many others which wouldn't be in theme with fantasy. They used to have a Star Trek: The Next Generation area, and they still have a couple of modern carnivals and stuff. If these things don't bug you, and if you don't mind either skipping or wrestling with weird syntax for area goals, you might have fun on Aardwolf. Generally the community is friendly.
Oh. Oh oh. One other thing. If you die, you drop a corpse. So if you die in an area you know you can't fight in because you got lost and jumped by something mean, you'll have to ask for a corpse retrieval. I have never, ever approved of this mechanic, particularly when you leave your gear behind. Some of that gear might be one-of-a-kind, and it's going to be even harder to get back to it when you're naked and have nothing left on you after death. I think virtually any MUD that does this is making life unnecessarily hard for players.
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